Full notes
Full Memory Illusions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
Patch Notes 0.1.1-7c
Added - M1 Garand, Tact Rifle Added - MP40, Smg Added - AM180, Smg Added - Story elements to Red Flag (WIP) Added - Additional set dressing to Red Flag (WIP) Added - Several additional weapons can now be found through out Red Flag
Fixed - Buttons in kill house, western range, and meg range not being visible Fixed - Some weapon grip poses not activating properly Fixed - Some AI pathing issues in Red Flag Fixed - Player being able to clip out of map at front gate in Red Flag Fixed - Additional places the Player shouldn't be able to get to Fixed - Some weapons stocks reducers just not working Fixed - Open bolts not leaving their bolt open on tap fires. Fixed - Eject directions for MP40, UDM42, Type100, and KP31. Fixed - M1917C starting in semi instead of full auto
Changed - Reduced a bit of over head on the Player object Changed - BM4 now gives slugs when using default setup Changed - Lowered door purchase price in Red Flag
--Experimental Notes--
Added - M1 Garand Suppressor Added - BM4 can now use Acog and Foregrip.
Fixed - Attachment machine sometimes deleting weapons
Changed - Some doors in Red Flag will require power, instead of souls, to open Changed - Stock and shoulder simulation method to be more accurate Changed - AI spawning routine in Dev-sandbox for less frame drop drop
Source
Changelog.gg summarizes and formats this update. How we read updates.
