Full notes
Full Memory Illusions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Version 0.1.1-7a has been made live in the "Developer Branch".
Patch Notes 0.1.1-7a
New wave level - Red Flag
--General--
Added - DAMAGE NUMBERS! Added - Bullet damage now randoms ONLY up from base.
Improved - AI aiming.
--Weapons--
Added - KP31 SMG, Added - UDM42 SMG, Added - Type100 SMG, Added - LPO8 Pistol, Added - M1917C Pistol, Added - M1903a3 Sniper,
Changed - FAL is now on rifle wall,
--ONLY IN SANDBOX--
Added - Wolfs to AI Room, Added - New Zombies to AI Room.
Known Issues
Red Flag Level
Heavy gets stuck in certain windows
Bottom of drop has some pathing issues
Bridge section AI has some trouble navigating onto it
Souls may be left in areas that you can't collect
Max AI in the scene at one time is being ignored so later levels can seriously lag your system
No pickup sound for souls yet
After opening a soul's door some other area spawns in closed areas turn on
Calibration Room cube can be seen in the sky
Source
Changelog.gg summarizes and formats this update. How we read updates.
