What changed
1 fix1 addition3 changes0 removals
- Compatibility
- Gameplay
- Balance
- UI and audio
changedVersion 0.1.1-5b is only live in the Beta Branch.
addedAdded - GL Grenades must go 5M before explosion Added - New penetration Type "Thin Wood" Added - Random Weapon Vending Machine Added - Version number on main menu screen
changedNerfed - Player punch damage from 12 to 6
changedUpdated - Volume controls go from -40db to 0db now instead of -80db to 0db
fixedFixed - Tutorial Audio being too soft Fixed - Tiger sharks ability to use multiple materials Fixed - Unused client side LODs not being removed Fixed - In Tutorial you could flick grab through wall Fixed - In Tutorial updated some textures that looked bad Fixed - Some AI syncing scale all the time Fixed - Some magazine bullets not disappearing when empty Fixed - random weapon machine not auto grabbing weapon. Fixed - Some Firearms peaking on fire Fixed - Fire rate getting affected by frame rate Fixed - Firearms getting last bullet stuck Fixed - Some firearms fire rate being too high Fixed - Getting stuck in trusses in Descent Beginnings Fixed - M79 using shotgun ammo Fixed - Some guns barrels disabling when stored Fixed - Some floating objects in descent beginnings Fixed - Chamber fed weapons being able to fire Infinitely Fixed - Tutorial wall clips Fixed - Backpack being store-able on slots Fixed - Player hand menu MSA title Fixed - Player blackout appearing on tutorial triggers Fixed - T9 secondary grip pose for right hand Fixed - Shoot House being soft lockable Fixed - Hand menus not applying settings Fixed - Some hub menu settings boards not working Fixed - Being able to shoot while holding slide Fixed - Zodiac spawner not having button click sounds Fixed - Some parts of Meg ship being see through Fixed - M16 in Megalodon Attack level not disappearing on clone Fixed - Megalodon Attack level M16 not being store-able Fixed - Being able to open backpack in menu Fixed - Re-calibration in meg range. Fixed - Re-calibrating text remaining on screen when re-calibration fails
Nerfed - Player punch damage12→6↓Nerfed - Player punch damage decreased, nerfMemory Illusions changes
changedVersion 0.1.1-5b is only live in the Beta Branch.
addedAdded - GL Grenades must go 5M before explosion Added - New penetration Type "Thin Wood" Added - Random Weapon Vending Machine Added - Version number on main menu screen
changedNerfed - Player punch damage from 12 to 6
changedUpdated - Volume controls go from -40db to 0db now instead of -80db to 0db
fixedFixed - Tutorial Audio being too soft Fixed - Tiger sharks ability to use multiple materials Fixed - Unused client side LODs not being removed Fixed - In Tutorial you could flick grab through wall Fixed - In Tutorial updated some textures that looked bad Fixed - Some AI syncing scale all the time Fixed - Some magazine bullets not disappearing when empty Fixed - random weapon machine not auto grabbing weapon. Fixed - Some Firearms peaking on fire Fixed - Fire rate getting affected by frame rate Fixed - Firearms getting last bullet stuck Fixed - Some firearms fire rate being too high Fixed - Getting stuck in trusses in Descent Beginnings Fixed - M79 using shotgun ammo Fixed - Some guns barrels disabling when stored Fixed - Some floating objects in descent beginnings Fixed - Chamber fed weapons being able to fire Infinitely Fixed - Tutorial wall clips Fixed - Backpack being store-able on slots Fixed - Player hand menu MSA title Fixed - Player blackout appearing on tutorial triggers Fixed - T9 secondary grip pose for right hand Fixed - Shoot House being soft lockable Fixed - Hand menus not applying settings Fixed - Some hub menu settings boards not working Fixed - Being able to shoot while holding slide Fixed - Zodiac spawner not having button click sounds Fixed - Some parts of Meg ship being see through Fixed - M16 in Megalodon Attack level not disappearing on clone Fixed - Megalodon Attack level M16 not being store-able Fixed - Being able to open backpack in menu Fixed - Re-calibration in meg range. Fixed - Re-calibrating text remaining on screen when re-calibration fails
Version 0.1.1-5b is only live in the Beta Branch.
Patch Notes 01.1-5b
Added - GL Grenades must go 5M before explosion Added - New penetration Type "Thin Wood" Added - Random Weapon Vending Machine Added - Version number on main menu screen
Nerfed - Player punch damage from 12 to 6
Updated - Volume controls go from -40db to 0db now instead of -80db to 0db
Fixed - Tutorial Audio being too soft Fixed - Tiger sharks ability to use multiple materials Fixed - Unused client side LODs not being removed Fixed - In Tutorial you could flick grab through wall Fixed - In Tutorial updated some textures that looked bad Fixed - Some AI syncing scale all the time Fixed - Some magazine bullets not disappearing when empty Fixed - random weapon machine not auto grabbing weapon. Fixed - Some Firearms peaking on fire Fixed - Fire rate getting affected by frame rate Fixed - Firearms getting last bullet stuck Fixed - Some firearms fire rate being too high Fixed - Getting stuck in trusses in Descent Beginnings Fixed - M79 using shotgun ammo Fixed - Some guns barrels disabling when stored Fixed - Some floating objects in descent beginnings Fixed - Chamber fed weapons being able to fire Infinitely Fixed - Tutorial wall clips Fixed - Backpack being store-able on slots Fixed - Player hand menu MSA title Fixed - Player blackout appearing on tutorial triggers Fixed - T9 secondary grip pose for right hand Fixed - Shoot House being soft lockable Fixed - Hand menus not applying settings Fixed - Some hub menu settings boards not working Fixed - Being able to shoot while holding slide Fixed - Zodiac spawner not having button click sounds Fixed - Some parts of Meg ship being see through Fixed - M16 in Megalodon Attack level not disappearing on clone Fixed - Megalodon Attack level M16 not being store-able Fixed - Being able to open backpack in menu Fixed - Re-calibration in meg range. Fixed - Re-calibrating text remaining on screen when re-calibration fails