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Steam News3 December 20257mo ago

Monuments and Wonders

Hello builders, In a previous article, we talked about some name changes, but a little reminder never hurts. Old Wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa are now called Monuments.

In this update4

Full notes

Full MEMORIAPOLIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello builders,

What changed

0 fixes1 addition10 changes0 removals
  • Balance
  • Gameplay
changedNew MonumentsIcons of the Netherlands, these windmills once produced linseed oil, paint, snuff, mustard, paper… The entire economy revolved around these simple yet incredibly majestic structures.
changedNew MonumentsProduction: Resource cost of Monuments is reduced
changedNew MonumentsEducation: Construction time of Monuments is reduced
changedNew MonumentsReligion: Number of Workers for Monuments is reduced
changedNew MonumentsPolitics: Faction trust required for Monuments is reduced
changedNew MonumentsMilitary: Monument satisfaction is increased

MEMORIAPOLIS changes

changedIcons of the Netherlands, these windmills once produced linseed oil, paint, snuff, mustard, paper… The entire economy revolved around these simple yet incredibly majestic structures.
changedProduction: Resource cost of Monuments is reduced
changedEducation: Construction time of Monuments is reduced
changedReligion: Number of Workers for Monuments is reduced
changedPolitics: Faction trust required for Monuments is reduced

In a previous article, we talked about some name changes, but a little reminder never hurts.

Old Wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa are now called Monuments. The Wonders, which represent the ultimate goal of a game, are your big projects during the Industrial Revolution. For example, the Eiffel Tower will be a Wonder, representing the final objective of the game. Three Wonders will be available.

For a quick overview, here’s a dedicated video about Monuments and Wonders. Enjoy!

New Monuments

🏰 The Palace of Versailles – Political Culture

A shining symbol of the French monarchy, Versailles witnessed the rise and fall of beloved and hated rulers. This castle saw kings and revolutionaries pass through. It’s a place of glory, secrets, and decline!

🌾 Zaanse Schans Windmills – Production Culture

Icons of the Netherlands, these windmills once produced linseed oil, paint, snuff, mustard, paper… The entire economy revolved around these simple yet incredibly majestic structures.

Monuments are symbols of an age, but remember: once the age passes… it’s too late! The Circus Maximus only exists in Antiquity, Notre-Dame only in the Middle Ages, and so on.

Building Monuments requires planning and strategy to gather the necessary resources but also grants significant advantages. The more Monuments you build, the easier the next ones become thanks to cumulative bonuses:

  • ProductionResource cost of Monuments is reduced
  • EducationConstruction time of Monuments is reduced
  • ReligionNumber of Workers for Monuments is reduced
  • PoliticsFaction trust required for Monuments is reduced
  • MilitaryMonument satisfaction is increased
  • CommerceGold cost of Monuments is reduced

Steam post image

Wonders

The goal of a game in Memoriapolis is to build a Wonder. Each Wonder unlocks the next one.

In your first game, only the Eiffel Tower is available. Once built, it unlocks Neuschwanstein Castle… and finishing the Castle unlocks the Statue of Liberty. You’ll need three games to build the Statue of Liberty.

Each Wonder is designed for a different playstyle and ambition:

🗼 Eiffel Tower

The challenges up to building the Eiffel Tower are balanced, showcasing the advantages of four main cultures to build a self-sufficient, cosmopolitan city. The Eiffel Tower is for players new to Memoriapolis who need to learn the basic mechanics.

🏰 Neuschwanstein Castle

Building Neuschwanstein comes with challenges. A true jewel towering over the city, it requires mastery of trade and careful knowledge of technologies to even erect its rocky base. Perfect for a second, ambitious playthrough.

🗽 Statue of Liberty

Building it will be a project spanning several playthroughs. Four main cultures will be highlighted to meet the objectives needed for completion. Every step requires careful planning: from building at the water’s edge to opening it to the public. A symbol of unity and freedom, it crowns your dynasty.

Building a Wonder

Constructing a Wonder requires strategy. It all starts with technological research in the Building Tree.

Each age offers specific research. From learning marble cutting to erecting scaffolding and mastering metallurgy, every technological advance brings you closer to your masterpiece.

Pro tip: do your research as you progress through the ages—you’ll save time during the Industrial Revolution.

Once resources are gathered and research completed, you’ll need Faction support. Without it, no construction permit. Each phase of your grand project requires a vote, and there are four phases:

  • Baseavailable at the start of the Industrial Revolution, once research is done
  • Second floor: after building all tier 1 cultural buildings and completing research

  • Third floor: with tier 2 buildings and research completed

  • Top floor: once tier 3 buildings are erected and research done

And when your Wonder finally rises into the sky, you’ll have a choice: start over, or keep playing.

Oh, and we know you’re waiting for this info… the update is planned for Q1 2026. But shh, it’s our little secret ;)

See you soon,

The Memoriapolis Team

Source

Steam News / 3 December 2025

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