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Steam News20 November 20257mo ago

Shape Your Own Challenge

Hello builders, With the “Power to the People” update, we want everyone to shape their own playstyle — whether you’re looking for a chill city-building experience or a real management challenge. Here’s what’s coming!

In this update3

Full notes

Full MEMORIAPOLIS update

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Repeated intro

Hello builders,

What changed

0 fixes2 additions28 changes0 removals
  • Events
  • Gameplay
  • Maps
changedWith the “Power to the People” update, we want everyone to shape their own playstyle — whether you’re looking for a chill city-building experience or a real management challenge.
changedDIFFICULTY LEVELSWhat changes between them are several parameters, such as food consumption, satisfaction generated by buildings, the ratio of workers to population, decree costs, incident risks, and other values.
changedDIFFICULTY LEVELSThe goal is simple: to let every player find the experience that fits them, whether they just want to take it slow or aim for a true challenge.
changedOBJECTIVESPlease note : older wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa will now be called Monuments .
addedOBJECTIVESOnce you finish building a Wonder, you’ll be able to either end your run and start a new one, or continue expanding your city.
changedCHALLENGEThe main challenge comes from completing the Age Objectives .

MEMORIAPOLIS changes

changedWith the “Power to the People” update, we want everyone to shape their own playstyle — whether you’re looking for a chill city-building experience or a real management challenge.
changedWhat changes between them are several parameters, such as food consumption, satisfaction generated by buildings, the ratio of workers to population, decree costs, incident risks, and other values.
changedThe goal is simple: to let every player find the experience that fits them, whether they just want to take it slow or aim for a true challenge.
changedPlease note : older wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa will now be called Monuments .
addedOnce you finish building a Wonder, you’ll be able to either end your run and start a new one, or continue expanding your city.

With the “Power to the People” update, we want everyone to shape their own playstyle — whether you’re looking for a chill city-building experience or a real management challenge.

Here’s what’s coming!

DIFFICULTY LEVELS

The three difficulty levels stay the same: easy, medium, and hard.

What changes between them are several parameters, such as food consumption, satisfaction generated by buildings, the ratio of workers to population, decree costs, incident risks, and other values.

The goal is simple: to let every player find the experience that fits them, whether they just want to take it slow or aim for a true challenge.

OBJECTIVES

The final goal of the game is to build a Wonder.

Please note: older wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa will now be called Monuments.

The Eiffel Tower becomes a Wonder, representing the ultimate end-goal. Three Wonders will be available:

Each Wonder offers age-related objectives of varying difficulty:

  • Eiffel Tower: perfect for players discovering Memoriapolis. Its objectives will teach you the basics and help you understand the core mechanics to make your city prosper.

  • Neuschwanstein Castle: an intermediate choice, with objectives that are a bit less precise but don’t require deep planning.

  • Statue of Liberty: designed for experienced players. Few objectives, lots of freedom. You decide how to reach the final goal.

A clearer objective panel will help you track your progress.

Once you finish building a Wonder, you’ll be able to either end your run and start a new one, or continue expanding your city.

CHALLENGE

The main challenge comes from completing the Age Objectives.

The codex has been updated to make mechanics easier to understand, and new data will now be available throughout your playthrough. You’ll also see these stats at the end of each age:

  • Number of cycles

  • Number of citizens

  • Satisfaction earned

  • Infos on built and available buildings

  • Resource details

  • Faction data (trust level, successful negotiations)

  • Number of events

  • Number of incidents

  • Number of celebrations

  • Completed research

At the end of each age, a short sentence will describe the way you ruled your city.

Examples:

  • A modern and greedy ruler, you guided your city toward new horizons.

(“Modern” means you upgraded every building, and “greedy” means you earned a lot of money and unlocked many trade routes.)

  • A conciliatory and ambitious governor, you led the city through the deep transformations of the Middle Ages.

(“Conciliatory” because you succeeded in many negotiations and earned celebrations, “ambitious” because you spent lots of cycles and built everything.)

Many adjectives are possible like advisable, strategic, authoritarian, illustrious and more, all tied to your choices. We’ll let you discover them on your own!

This update focuses on progression and customization of the experience. You can totally mix options: for example, choosing the Statue of Liberty while playing on the arid map, which is meant to be easier.

Choose your difficulty, follow your objectives, and show your city-building skills across the ages.

We can’t wait to see what kind of ruler you become in Memoriapolis.

See you soon,

The Memoriapolis Team

Source

Steam News / 20 November 2025

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