In this update3
Full notes
Full Melvor Idle update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Store
Melvor Idle changes
- Ancientmap
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
Changes & Balancing
Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M
Reduced node respawn interval of Abyssium Ore and Abycite by 66%
Reduced node respawn interval of Brumite Ore by 40%
Reduced node respawn interval of Gloomite Ore by 20%
Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there.
Fixed
Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training.
[ItA] Fix Agility Obstacle 6-2 providing bonus to Skill XP instead of Abyssal XP
[ItA] Fix overlords superior enhancement using incorrect values
[ItA] Remove some items counting toward completion when they should not be.
[ItA] Fix incorrect bonus on blighted superior enhancement
[ItA] Fix Abyssal Leprechaun x Abyssal Salamander giving regular Bars instead of Abyssal Bars
[ItA] Fix Bird Nest Potions consuming charges on Abyssal realm actions
[ItA] Remove corruption menu glow if Skill isn’t unlocked yet
[AoD] Fix cartography not rolling for Ancient Relics on Survey action.
Removed inaccurate info about chances below 0 from cost reduction tooltip
Adjust preservation chance to clamp between 0 and max cap to be consistent with doubling chance
Fix Shop purchases that provide conditional modifiers no clearing/resetting on stat updates.
Modding
Fix interfaceReady hook happening before first offline progress
Source
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