Repeated intro
What changed
0 fixes0 additions5 changes0 removals
changedI thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago.
changedCrossplay CompatibilityIn our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this.
changedCrossplay CompatibilityI'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection.
changedCrossplay CompatibilityThis feature is the main reason the Offline Client hasn’t been fully released yet. We’re actively working on it and aim to have it ready for further testing and release in the coming weeks.
changedMobile ProgressDevelopment of the Android and iOS Offline Client is nearly complete—about 90% done—and will soon be ready for testing! We plan to share an iOS TestFlight link soon, so you can try it out even before Crossplay compatibility is finalised.
Melvor Idle changes
changedI thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago.
changedIn our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this.
changedI'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection.
changedThis feature is the main reason the Offline Client hasn’t been fully released yet. We’re actively working on it and aim to have it ready for further testing and release in the coming weeks.
changedDevelopment of the Android and iOS Offline Client is nearly complete—about 90% done—and will soon be ready for testing! We plan to share an iOS TestFlight link soon, so you can try it out even before Crossplay compatibility is finalised.
I thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago.
Crossplay Compatibility
In our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this.
I'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection.
This feature is the main reason the Offline Client hasn’t been fully released yet. We’re actively working on it and aim to have it ready for further testing and release in the coming weeks.
Mobile Progress
Development of the Android and iOS Offline Client is nearly complete—about 90% done—and will soon be ready for testing! We plan to share an iOS TestFlight link soon, so you can try it out even before Crossplay compatibility is finalised.
Anything else being worked on?
Yes! We’re also working on something big behind the scenes. Keep an eye on our socials over the next few months for an announcement.