In this update3
Full notes
Full Melvor Idle update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Melvor Idle changes
- Ancientmap
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
Changes & Balancing
[ItA] Changed Obstacle Tier 4-2 Gloomite Ore cost to Brumite to match the Mining level requirements.
[ItA] Removed Chicken Soup requirement from ItA cooking recipes in favour of Abyssal Allotment items.
Fixed
[ItA] Fixed many inconsistencies with Defence values on ItA equipment. This should fix issues where items that you want to equip for the reversed combat triangle would actually provide a negative bonus to the enemy’s damage type (rather than a positive). This change only affects accuracy.
[ItA] Fixed inconsistencies with strength bonus values on Javelins and Throwing Knives.
[ItA] Fixed cost reduction not applying to non-shard items in Summoning
[ItA] Fixed Corruption Effect 10 not matching description
[ItA] Fix Abyssal XP displayed in Township for defeating an Abyssal Wave not including bonuses. This bug was only visual, and the correct amount of Abyssal XP was always provided.
[AoD] Fixed being able to spam click the Skill selection button in Ancient Relics mode, causing multiple levels to be provided.
Fixed some damage based on current/max HP not being capped from the change in v1.3
Fixed Firemaking not updating log selection automatically on level up.
Fix incorrect image for dungeons in combat game guide
Modding
Replaced damageDealtToXAreaMonsters with new scoped damageDealtToAreaMonsters modifier
Added CombatArea modifier scope source
Added data modifications for pet stats
Adjust IModifierScopeSource to be namespaced object + added registry
Source
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