In this update3
Full notes
Full Melvor Idle update
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What changed
- Balance
- Gameplay
- Fixes
- Store
- Events
Melvor Idle changes
[En Only] = English only until translated [ItA] = Into the Abyss only
New
Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need.
Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them.
[ItA] Added Skill Tree Points available to spend in Skill Tree dropdown menu
[ItA] [En Only] Added information to Skill Trees to show how to gain Skill Tree Points
[ItA] [En Only] Added more info about Corruption to the Corruption Menu.
[ItA] Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious it's new. It won’t glow after the first open.
Changes & Balancing
[ItA] Removed regular Skill XP bonus from Lost Ring of the Abyss to avoid confusion.
Fixed
Fix incorrect XP text in Mastery Checkpoint popup
Fix cartography not showing interval/xp modifier sources
Fix Slayer Blinding Scroll decreasing evasion instead of accuracy
Fix Currency notifications not showing when gaining 2 different currencies at the same time
Fix gap in shop sticky header
Fix Impending Darkness Event passives showing in enemy menu
Fix incorrect base primary product quantity modifiers
Fix being able to unequip weapons that would result in the wrong damage type
Fix issues with regular Summoning Skill XP not calculating as intended.
[ItA] Fix incorrect Item Stats on some items and amulets.
[ItA] Fix Harvesting 95% mastery pool checkpoint
[ItA] Fix Final Summoning Skill Tree node
[ItA] Fix Enhanced Township Rune Essence Scroll
[ItA] Fixed issue where skill tree points are not given in adventure mode sometimes and retroactively reward missing skill points when loading saves
[ItA] Fix Abyss Depths not rendering completion count correctly
Source
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