In this update2
Full notes
Full Melvor Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Balance
- Workshop
- UI and audio
Melvor Idle changes
Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.
Changes
Swapped position of the new dropdown menus for save management and character selection.
Fixed
Fix save decoding issue related to combo effects
Fix Stronghold notification not appearing with incorrect equipment
Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else.
Fix incorrect name for Normal Combat Triangle.
Fix shop header no longer being sticky.
Fix Signet half B not dropping.
Fix mis-alignment for health bars in combat for iPad mobile resolutions
Fix hammer icon always showing in TS for Grasslands
Fix combat minibar styling
Fix Astrology View All Active Modifiers button misreporting
Add missing Stealth source to Thieving doubling chance sources
Fix skill resource cap being incorrectly calculated/reported
Fix auto-equip food setting showing before upgrade purchased
Fix zero value modifiers showing up in agility passives
Fix township task ready icon not updating when completing/removing tasks
Fix Astrology + Cartography progress bar rendering when swapping tabs
Fix Times Fled Monster Stat not tracking
Fix currency formatting not showing decimals with 1M number format
Ban DEBUG ITEM from showing up in Golbin Raid
Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes)
Fix incorrect monkey/beaver synergy
Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded.
Fix Monkey and Pig synergy increases crafting cost instead of decreasing it
Fix Spectre+Cyclops synergy value is too high
Fix Golbin raid crash when rendering undefined levels
Fix description of some modifiers
Fix elemental potions not working for Combination potions.
Fix incorrect bonus for master of nature shop purchase
Fix Combat GP modifiers making it possible to lose GP per attack.
Fix missing Dungeon Requirements.
Fix actions related doubling sources not showing
Fix missing modifier scopes causing some modifiers to not work.
Fix missing translations
Source
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