Full notes
Full Melovar's Tale update
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What changed
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
Melovar's Tale changes
Thank you everyone for being patient!
I know there have been a lot of updates but this should be the last big batch for now! Next week I will be updating enemies and balancing them. At the moment it does sometimes feel you can blow up the entire game, or unfortunately die to a Maniac Imp carelessly!
🔥 Balance Changes
Plague Bearer's Mask — Reworked (Way Too Poweful!) Removed the "DoTs tick an extra time" effect. This was causing DoT damage to spiral out of control (30+ stacks in 1-2 casts). The relic now simply gives +2 bonus stacks whenever you apply any DoT (Ablaze, Venom, Frostbite, Blight, Deathbloom), plus you still gain 1 Blight on yourself every other turn.
⚔️ Bug Fixes
Combat
Fixed enemies still attacking after being killed by burn/poison damage. If DoTs finish off all enemies, the battle now ends immediately without them getting a last hit in.
Fixed summoned units still attacking after their summoner dies mid-turn. If the boss goes down, its summons won't sneak in one last hit before the victory screen. Relics
Fixed Blood Pact not giving its bonus mana. It was supposed to fire every 3 turns but was actually taking 6 turns due to an internal counting error. Now works as intended.
Fixed Debtor's Ledger not working when purchased from the Shop. It was taking your gold but not giving the bonus back.
Fixed 6 other relics (Philosopher's Gem, Traveler's Pack, Phoenix Feather, Runic Compass, Alchemist's Surplus, Blood Pact) not activating their on purchase effects when attained from the Shop.
Rest Sites
Fixed the "Purify" option showing (0 cards) and being greyed out, making it impossible to remove cards from your deck at campfires after a certain amount of times.
✨ Editing New Features
Perk Points Per Run
You now earn Perk Points at the end of every run (once the Perk Tree is unlocked at Level 6):
Victory: +2 Perk Points
Defeat: +1 Perk Point
Perk Points earned are now displayed on the Run Summary screen.
🎨 UI Improvements
Fixed Void Resonance showing as plain text instead of an icon during combat.
Fixed enemy intent tooltips showing ugly underscored names like lose_hp — now displays cleanly as "Lose HP".
Added a "Deck" button on the Victory Reward screen so you can check your full deck before picking a reward.
Removed developer debug buttons from the Perk Tree screen that were accidentally visible to players.
Source
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