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Steam News11 May 20261mo ago

Bug Fix, Balance Change, UI Updates!

Thank you everyone for being patient! I know there have been a lot of updates but this should be the last big batch for now! Next week I will be updating enemies and balancing them.

Full notes

Full Melovar's Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changed🔥 Balance Changes
removedPlague Bearer's Mask — Reworked ( Way Too Poweful! ) Removed the "DoTs tick an extra time" effect. This was causing DoT damage to spiral out of control (30+ stacks in 1-2 casts). The relic now simply gives +2 bonus stacks whenever you apply any DoT (Ablaze, Venom, Frostbite, Blight, Deathbloom), plus you still gain 1 Blight on yourself every other turn.
fixedFixed enemies still attacking after being killed by burn/poison damage. If DoTs finish off all enemies, the battle now ends immediately without them getting a last hit in.
fixedFixed summoned units still attacking after their summoner dies mid-turn. If the boss goes down, its summons won't sneak in one last hit before the victory screen. Relics
fixedFixed Blood Pact not giving its bonus mana. It was supposed to fire every 3 turns but was actually taking 6 turns due to an internal counting error. Now works as intended.
fixedFixed Debtor's Ledger not working when purchased from the Shop. It was taking your gold but not giving the bonus back.

Melovar's Tale changes

changed🔥 Balance Changes
removedPlague Bearer's Mask — Reworked ( Way Too Poweful! ) Removed the "DoTs tick an extra time" effect. This was causing DoT damage to spiral out of control (30+ stacks in 1-2 casts). The relic now simply gives +2 bonus stacks whenever you apply any DoT (Ablaze, Venom, Frostbite, Blight, Deathbloom), plus you still gain 1 Blight on yourself every other turn.
fixedFixed enemies still attacking after being killed by burn/poison damage. If DoTs finish off all enemies, the battle now ends immediately without them getting a last hit in.
fixedFixed summoned units still attacking after their summoner dies mid-turn. If the boss goes down, its summons won't sneak in one last hit before the victory screen. Relics
fixedFixed Blood Pact not giving its bonus mana. It was supposed to fire every 3 turns but was actually taking 6 turns due to an internal counting error. Now works as intended.

Thank you everyone for being patient!

I know there have been a lot of updates but this should be the last big batch for now! Next week I will be updating enemies and balancing them. At the moment it does sometimes feel you can blow up the entire game, or unfortunately die to a Maniac Imp carelessly!

🔥 Balance Changes

Plague Bearer's Mask — Reworked (Way Too Poweful!) Removed the "DoTs tick an extra time" effect. This was causing DoT damage to spiral out of control (30+ stacks in 1-2 casts). The relic now simply gives +2 bonus stacks whenever you apply any DoT (Ablaze, Venom, Frostbite, Blight, Deathbloom), plus you still gain 1 Blight on yourself every other turn.

⚔️ Bug Fixes

Combat

  • Fixed enemies still attacking after being killed by burn/poison damage. If DoTs finish off all enemies, the battle now ends immediately without them getting a last hit in.

  • Fixed summoned units still attacking after their summoner dies mid-turn. If the boss goes down, its summons won't sneak in one last hit before the victory screen. Relics

  • Fixed Blood Pact not giving its bonus mana. It was supposed to fire every 3 turns but was actually taking 6 turns due to an internal counting error. Now works as intended.

  • Fixed Debtor's Ledger not working when purchased from the Shop. It was taking your gold but not giving the bonus back.

  • Fixed 6 other relics (Philosopher's Gem, Traveler's Pack, Phoenix Feather, Runic Compass, Alchemist's Surplus, Blood Pact) not activating their on purchase effects when attained from the Shop.

Rest Sites

Fixed the "Purify" option showing (0 cards) and being greyed out, making it impossible to remove cards from your deck at campfires after a certain amount of times.

Editing New Features

Perk Points Per Run

You now earn Perk Points at the end of every run (once the Perk Tree is unlocked at Level 6):

Victory: +2 Perk Points

Defeat: +1 Perk Point

  • Perk Points earned are now displayed on the Run Summary screen.

🎨 UI Improvements

  • Fixed Void Resonance showing as plain text instead of an icon during combat.

  • Fixed enemy intent tooltips showing ugly underscored names like lose_hp — now displays cleanly as "Lose HP".

  • Added a "Deck" button on the Victory Reward screen so you can check your full deck before picking a reward.

  • Removed developer debug buttons from the Perk Tree screen that were accidentally visible to players.

Source

Steam News / 11 May 2026

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