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Steam News28 May 20261mo ago

The Ascension Truly Begins

Thank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!

Full notes

Full Melovar's Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions14 changes1 removal
  • Events
  • Balance
  • Gameplay
changedThank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!
changedHP: 370 → 468 (+26%)
changedHP: 380 → 585 (+54%)
changedEzekiel's heal was converted from a burst heal to a Regen buff, making it dispellable but persistent. Combined with the +77% attack damage, he's far more threatening offensively.
changedHP: 495 → 999 (+102%)
addedDraefus now has 999 HP — the highest in the game. The new Dispel on his Soul Debt move, strips player buffs, and his summons are 25% stronger. This is the real Blood Lord!
HP:370468HP: increased, buffHP:380585HP: increased, buffHP:495999HP: increased, buffHP:320420HP: increased, buff

Melovar's Tale changes

changedThank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!
changedHP: 370 → 468 (+26%)
changedHP: 380 → 585 (+54%)
changedEzekiel's heal was converted from a burst heal to a Regen buff, making it dispellable but persistent. Combined with the +77% attack damage, he's far more threatening offensively.
changedHP: 495 → 999 (+102%)

Thank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!

⚔️ Ascended Boss Rebalancing — Patch Notes

🔑 Global Highlights

ChangeSummary
Health PoolsEvery Ascended boss received a significant HP increase.
Scaling CoverageDozens of previously flat (non-scaling) effects now scale over time.
Summon PowerSummon HP/Damage multipliers standardised to 0.5× (up from 0.4×) for some bosses.
Late-Game PressureNew afflict, dispel, and stun scaling effects added to punish stalling battles.

🐉 Ascended Riselduin, Void Dragon

HP: 370 → 468 (+26%)

MoveChange
Attack (10)Scaling 0 → 5 / 5 turns — no longer flat damage
Attack (16)Scaling 0 → 2 / 5 turns — no longer flat damage
Attack (20)Scaling 5 → 10 / 5 turns
Thorns (4)🆕 Now scales +1 / 5 turns
Ablaze (5)🆕 Now scales +2 / 5 turns
Afflict🆕 Now scales +1 / 5 turns
Defend (10)Scaling 3 → 5 / 4 turns
Heal (15)Scaling 2 → 3 / 4 turns
FortifiedValue 5 → 4
Heavy Attack (25)🆕 Now scales +5 / 4 turns
SummonsHP/Dmg multiplier 0.4× → 0.5×
Phase Transition🆕 Gains Negate (1) on phase change

💀 Ascended Ezekiel, Void Lich Emperor

HP: 380 → 585 (+54%)

MoveChange
Lifesteal AttackDamage 13 → 23 (+77%)
Lifesteal (self)Value 5 → 4, frequency slowed 5 → 10 turns
Heavy AttackDamage 18 → 28 (+56%)
Vulnerable (2)🆕 Now scales +1 / 10 turns
Weak (2)🆕 Now scales +1 / 10 turns
Defend (25)Scaling 2 → 3 / 5 turns
Power Up move🆕 Added Afflict effect (scaling +1 / 5 turns)
Heal (20) Removed — replaced with Regen buff (8), scaling +2 / 5 turns (You can't prep too much!)
Might (5)Scaling 3 → 2 / 5 turns
CleanseValue 3 → 5, 🆕 now scales +2 / 5 turns

IMPORTANT

Ezekiel's heal was converted from a burst heal to a Regen buff, making it dispellable but persistent. Combined with the +77% attack damage, he's far more threatening offensively.

👑 Ascended Draefus, Void Blood King

HP: 495 → 999 (+102%)

MoveChange
Summon (Ezekiel)HP/Dmg multiplier 0.4× → 0.5×
Attack (10 → 12)Base damage +20%
Might buff (5)🆕 Now scales +2 / 5 turns
Soul Debt Attack🆕 Added Dispel effect (removes 4 buffs, 2 targets)
Attack (8)Scaling frequency 6 → 5 turns (slightly faster)
Phase 1 TransitionForcefield value 1 → 2
Phase 2 TransitionSummons now use 0.5× HP/Dmg multipliers (previously unset)

CAUTION

Draefus now has 999 HP — the highest in the game. The new Dispel on his Soul Debt move, strips player buffs, and his summons are 25% stronger. This is the real Blood Lord!

🐺 Ascended Frostfang, Void Devourer

HP: 320 → 420 (+31%)

MoveChange
Shock debuffScaling frequency 8 → 4 turns (twice as fast)
Attack (15)Scaling frequency 3 → 4 turns (slightly slower)
Quad-attack (4×4)Scaling 1 → 2 / 5 turns on all 4 hits
DefendValue 24 → 22, 🆕 now scales +3 / 5 turns
Impenetrable (4)🆕 Now scales +1 / 5 turns
Heal (12)🆕 Now scales +2 / 5 turns
Heavy AttackValue 16 → 18, 🆕 now scales +6 / 5 turns

WARNING

Frostfang's Shock now ramps twice as fast, and the quad attack scales harder. The previously flat defensive heal and impenetrable now scale, making him increasingly tanky in extended fights.

🐍 Ascended Parallax, Void Hydra Sovereign

HP: 400 → 760 (+90%)

MoveChange
Head 1 AttackValue 10 → 8, scaling 5 → 8 / 3 turns
Head 2 Double AttackEach hit 3 → 6 (+100%)
Head 3 Triple AttackEach hit 4 → 8 (+100%), scaling 2 → 3 / 3 turns
Regen (passive)Value 25 → 20
Forcefield (1)🆕 Now scales +1 / 5 turns
Negate (1)🆕 Now scales +1 / 5 turns
Defend (16)Scaling 2 → 4 / 5 turns
Stun (1)🆕 Now scales +1 / 10 turns

IMPORTANT

Parallax's multi-head attacks are significantly deadlier (Head 2 doubled, Head 3 doubled with faster scaling). Combined with 90% more HP and scaling Forcefield/Negate, this boss punishes slow strategies harder.

⚔️ Ascended Zoros, Void Blade Archon

HP: 340 → 673 (+98%)

MoveChange
Twin Blade Attack (×2)Each hit 5 → 8 (+60%), scaling 5 → 8 / 4 turns

NOTE

Zoros received a near-doubling of HP and a significant boost to his signature twin blade attacks. Base damage per swing up 60% with 60% faster scaling. Melovar's mentor is no longer messing around!

🗡️ Ascended Sword of Draefus, Void Executioner

HP: 160 → 275 (+72%)

MoveChange
Double AttackEach hit 10 → 7, 🆕 now scales +2 / 4 turns
Might buffValue 4 → 3
Venom debuffValue 4 → 5, 🆕 now scales +1 / 4 turns
Attack (10)Scaling 3 → 4 / 4 turns
Curse (Phantom Pain)🆕 Now scales +1 / 8 turns

NOTE

The Sword's base double-attack was lowered but now scales — hitting harder over time. Venom ramps faster and the curse infliction can now double up in very long fights.

🛡️ Ascended Shield of Draefus, Void Bulwark

HP: 210 → 315 (+50%)

MoveChange
DefendValue 18 → 20
Thorns (4)🆕 Now scales +2 / 8 turns
AttackValue 12 → 10
Fortified (3)🆕 Now targets all allies, scales +1 / 4 turns

IMPORTANT

The Shield's Fortified buff now applies to all allies instead of just self — a major buff when paired alongside Draefus or the Sword. Attack was slightly reduced as a trade-off.

📊 Health Pool Comparison

BossOld HPNew HPChange
Riselduin, Void Dragon370468+26%
Ezekiel, Void Lich Emperor380585+54%
Frostfang, Void Devourer320420+31%
Parallax, Void Hydra Sovereign400760+90%
Draefus, Void Blood King495999+102%
Zoros, Void Blade Archon340673+98%
Sword of Draefus, Void Executioner160275+72%
Shield of Draefus, Void Bulwark210315+50%

"The Void grows stronger. Heroes beware!"

Source

Steam News / 28 May 2026

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