Full notes
Full Melovar's Tale update
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What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Balance
Thank you to everyone for supporting and allowing me some time to get through the updates. This is my first Solo Dev project so I am trying my best :D I've put some big changes down to balancing to make the game a little harder and fixed a few known issues. But please continue to report ANY major or minor issues you see so I can continue to provide quicker updates!
🎮 Quality of Life
Audio/Visual Settings Persistence
Music volume and SFX volume settings are now saved globally via localStorage and persist across sessions, game resets, and new runs.
Boss Performance
Set videoLoop: false on all 19 boss and ascended boss enemies to reduce GPU memory pressure from continuous video decoding during extended fights.
🔮 Relic Fixes & Reworks
Fate Weaver's Loom — Complete Overhaul
Fixed a critical softlock where the card reorder modal's "Confirm" button was rendered off-screen, trapping players in the selection UI with no way to proceed into combat.
Scry depth increased from 5 → 10 cards. With the default 5-card hand draw (and heroes like Ranger Fenriel drawing 7), scrying only 5 cards was functionally useless — the player would draw all of them regardless of order. Now seeing 10 cards gives meaningful agency over the opening hand.
Modal UI rebuilt from scratch:
Cards are now caled down from their native resolution to prevent visual overlap.
The confirm button is always visible within the viewport, with a scrollable layout fallback for smaller screens.
Updated description:"At the start of each combat, view and rearrange the top 10 cards of your draw pile."
Void Shard — Turn 1 Penalty Fix
Fixed: The "+1 cost to all cards on turn 1" penalty was not applying during the initial combat draw. The turn-1 cost increase now correctly fires during both the normal draw path and the Fate Weaver's Loom deferred draw path.
Execution order corrected: The cost increase now runs before the random zero-cost card selection, so the free card isn't immediately reinflated.
⚔️ Enemy Balance Pass
Bosses
Lich King, Ezekiel
Max HP: 290 → 355
Corrupted Blood Knight, Draefus
Max HP: 390 → 560
Primary attack: 15 → 14 base damage
Heavy strike: 22/8 scaling → 20 base / 6 scaling per 4 turns
Phase 2 — Reworked:
Main attack split into two 8-damage hits (was single 18) + 12 block (down from 14), all scaling +2/3 turns
- Blight debuff reduced6 → 3 stacks, but now also grants 3 Resolute + 8 Thorns (new defensive combo)
Galvanize buff now scales
- Enrage phaseMight reduced 20 → 12 , Galvanize increased 10 → 18
Phase 3 — Reworked:
Removed power up + Fading Resolve curse affliction move
Replaced with triple 6 damage attacks scaling attacks
Blade Crafter, Zoros
Max HP: 230 → 475 (major increase — intended as late-game wall)
Triple-strike: 3 → 4 base per hit, scaling 1 → 2 per 4 turns
Heavy slash: 14 → 16 base, scaling 3 → 8 per 4 turns
Heal/Defend: now both scale +4 per cycle (was flat 12)
Phase 1 threshold: 65% → 70% HP
Phase 1 devastating strike: 25 → 35 base (pierce)
Phase 1 lifesteal scaling frequency: 3 → 4 turns
Phase 1 defend scaling: 5/3 → 3/4 turns
Phase 1 attack scaling frequency: 3 → 4 turns
Phase 1 defensive move reworked: Replaced Defend 10 + Evasion 3 with Resolute 3 (scaling +5/4) + Evasion 3 (scaling +1/4) + Might 4 (flat)
New Phase 1 move: Triple 6 damage attacks, each scaling +2/4 turns
Phase transition regen: 8 → 10
Ancient Wolf, Frostfang
Max HP: 236 → 249
Bite combo: 2 → 3 base per hit, scaling 1 → 3 per 4 turns
Venom stacks: 2 → 3 per application
Ablaze stacks: 2 → 3 per application
Pierce attack: 5 → 10 base, scaling 1 → 4 per 4 turns
Defend: 5 → 10 base, scaling 1 → 4 per 4 turns
Regen: 3 → 5 stacks
Negate and Forcefield buffs now scale (+1/4 turns each, was flat)
Heavy attack: 14 → 16 base, scaling 2 → 4 per 4 turns
Shock debuff: 2 → 1 (less oppressive)
Phase transition Might buff: 4 → 6
Parallax, Scourge of the Plains
Max HP: 300 → 398
All DoT debuffs (Frostbite, Venom, Ablaze, Brittle): scaling 1 → 2 per 3 turns
Regen: 4 → 6 stacks, now scales +3/3 turns (was flat)
Defend: 12 → 18 base, now scales +3/3 turns (was flat)
Blood Tithe curse affliction now scales (+1/3 turns)
Infernal Dragon, Melastraza
Max HP: 270 → 330
Ablaze debuff: 4 → 8 stacks, scaling 2 → 4 per 4 turns
Attack: 14 → 16 base, scaling 2 → 3 per 4 turns
Defend scaling: 2 → 3 per 4 turns
Frail debuff: 2 → 3 stacks
Immolated self-buff: 3 → 4 stacks
Cleanse: 2 → 4 value
Dispel: 2 → 3 value
Regen: 4 → 6 stacks, scaling 1 → 4 per 8 turns
Phase transition threshold: 30% → 40% HP (earlier summon)
Summoned units now use global scaling (if you encounter at a later act, the summons should be stronger than a base Act 1 version).
Omnimicron, King of Greed
Max HP: 300 → 350
Primary attack scaling: 3 → 4 per 4 turns
Secondary attack scaling: 2 → 4 per 4 turns
Phase 2 threshold: 50% → 40% HP
Phase 2 attack: 7 → 10 base, scaling 3/1 → 2/2 turns
Phase 2 defend: 7 → 10 base, scaling 1 → 2 per 2 turns
Phase 2 cleanse move replaced with AoE Might buff (+2 to all allies, scaling +1/2 turns)
Beowulf, Champion of Eodolas
Max HP: 300 → 375
Voidmare curse affliction: 3 → 4 curses
Phase 2 Shock debuff: 2 → 1 (less oppressive)
Phase 2 heavy attack: 12 → 14 base, scaling 2 → 7 per 3 turns
Phase 3 devastation attack scaling: 4 → 10 per 3 turns
Phase 3 now grants 2 Negate alongside Might buff
Removed redundant power up move from Phase 3
Final slam scaling frequency: 3 → 2 turns
Shield of Draefus
Max HP: 150 → 220
Support buff changed from Fortified → Might (3 stacks, +1/3 turns to all allies)
Attack: 8 → 7 base, scaling 1 → 2 per 3 turns
Defend: 8 → 7 base, scaling 1 → 2 per 3 turns
Foresight buff: 8 → 10 stacks, now scales +2/3 turns
New: Grants 3 Impenetrable (scaling +1/3 turns)
Sword of Draefus
Max HP: 136 → 156
Primary attack: 6 → 18 base damage
Secondary attack: 10 → 12 base, scaling 2 → 4 per 4 turns
New: Secondary attack also applies 4 Venom (scaling +3/4 turns)
Power Up value: 5 → 1
Multi-attack: scaling 2 → 3 per 4 turns
Dispel: 2 → 3 stacks, now scales +1/4 turns (was flat)
Normal Enemies:
Rebalancing of Various Normal Enemies
Source
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