Hi Everyone! Steam post image I hope those of you that have Melovar's Tale, enjoy it and can appreciate my efforts.
Full notes
Full Melovar's Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Events
UI and audio
Gameplay
changedCreating Melovar’s Tale has genuinely been one of the most rewarding and exciting experiences I’ve ever had. From the very beginning, this project was never just about making “another game”. For me, it was about bringing a world, a character, and a style of gameplay that I’ve always loved, into something players could truly immerse themselves in. Inspired heavily by the strategic brilliance of games like Slay the Spire, I’ve always been drawn to that feeling of surviving on the fly! Managing limited resources, adapting your strategy under pressure, and finding ways to overcome opponents through clever thinking. That constant tension between risk and reward is something I absolutely love.
addedOne of the things I’ve poured the most effort into is ensuring the game has depth beyond combat alone. While many deck builders focus almost entirely on mechanics, I wanted Melovar’s Tale to feel alive through its story, characters, worldbuilding, and evolving lore arcs. It isn’t fully polished yet and there is still so much more I want to add but the game contains mysterious encounters and events, dangerous choices, and simple cinematic moments designed to create those hair raising experiences where the atmosphere suddenly shifts. From unexpected boss interactions to powerful audio lines delivered at the perfect moment, I wanted players to feel tension, excitement and maybe even a little dread!
changedOf course, at its core, I still wanted the gameplay to create those unforgettable roguelike moments that keep players coming back for “just one more run.” Building insane deck synergies, manipulating cards in ways that completely turn the tide of battle, discovering overpowered combinations, or making one greedy decision too many to find that relic you really want and suddenly finding yourself in a fight you may not survive. Those moments are what make the genre so addictive to me. Every run tells its own story. Sometimes you become unstoppable, and other times your own ambition becomes your downfall.
changedMost importantly, this is my first real project and genuine passion build. Every mechanic, piece of lore, visual decision, and gameplay system has been crafted with care, experimentation, and excitement and even involved my 13 year old Nephew, which was another big part of inspiration for doing this. I’ve loved every second of creating it, learning throughout the process, and seeing the world slowly come to life. This is only the beginning for Melovar’s Tale , and I fully intend to continue expanding, refining, and building upon the game far into the future.
Melovar's Tale changes
changedCreating Melovar’s Tale has genuinely been one of the most rewarding and exciting experiences I’ve ever had. From the very beginning, this project was never just about making “another game”. For me, it was about bringing a world, a character, and a style of gameplay that I’ve always loved, into something players could truly immerse themselves in. Inspired heavily by the strategic brilliance of games like Slay the Spire, I’ve always been drawn to that feeling of surviving on the fly! Managing limited resources, adapting your strategy under pressure, and finding ways to overcome opponents through clever thinking. That constant tension between risk and reward is something I absolutely love.
addedOne of the things I’ve poured the most effort into is ensuring the game has depth beyond combat alone. While many deck builders focus almost entirely on mechanics, I wanted Melovar’s Tale to feel alive through its story, characters, worldbuilding, and evolving lore arcs. It isn’t fully polished yet and there is still so much more I want to add but the game contains mysterious encounters and events, dangerous choices, and simple cinematic moments designed to create those hair raising experiences where the atmosphere suddenly shifts. From unexpected boss interactions to powerful audio lines delivered at the perfect moment, I wanted players to feel tension, excitement and maybe even a little dread!
changedOf course, at its core, I still wanted the gameplay to create those unforgettable roguelike moments that keep players coming back for “just one more run.” Building insane deck synergies, manipulating cards in ways that completely turn the tide of battle, discovering overpowered combinations, or making one greedy decision too many to find that relic you really want and suddenly finding yourself in a fight you may not survive. Those moments are what make the genre so addictive to me. Every run tells its own story. Sometimes you become unstoppable, and other times your own ambition becomes your downfall.
changedMost importantly, this is my first real project and genuine passion build. Every mechanic, piece of lore, visual decision, and gameplay system has been crafted with care, experimentation, and excitement and even involved my 13 year old Nephew, which was another big part of inspiration for doing this. I’ve loved every second of creating it, learning throughout the process, and seeing the world slowly come to life. This is only the beginning for Melovar’s Tale , and I fully intend to continue expanding, refining, and building upon the game far into the future.
Hi Everyone! Steam post image
I hope those of you that have Melovar's Tale, enjoy it and can appreciate my efforts. I will do my best to fix any issues coming up as quickly as I can whenever possible and to stay interactive with the community as much as I can.
Creating Melovar’s Tale has genuinely been one of the most rewarding and exciting experiences I’ve ever had. From the very beginning, this project was never just about making “another game”. For me, it was about bringing a world, a character, and a style of gameplay that I’ve always loved, into something players could truly immerse themselves in. Inspired heavily by the strategic brilliance of games like Slay the Spire, I’ve always been drawn to that feeling of surviving on the fly! Managing limited resources, adapting your strategy under pressure, and finding ways to overcome opponents through clever thinking. That constant tension between risk and reward is something I absolutely love.
What makes this project especially meaningful to me is that Melovar himself has existed in my imagination for a very long time. The character originally came from a hero concept creation competition for AFK Arena over a decade ago and I placed in the top 10 among almost a million participants. That moment always stayed with me, and over the years the world, lore, and identity surrounding Melovar continued to grow in my mind but I never really did anything with it. Eventually, I realised I didn’t just want him to exist as a concept. I wanted to build an entire experience around him. Melovar’s Tale became the continuation of that journey.
One of the things I’ve poured the most effort into is ensuring the game has depth beyond combat alone. While many deck builders focus almost entirely on mechanics, I wanted Melovar’s Tale to feel alive through its story, characters, worldbuilding, and evolving lore arcs. It isn’t fully polished yet and there is still so much more I want to add but the game contains mysterious encounters and events, dangerous choices, and simple cinematic moments designed to create those hair raising experiences where the atmosphere suddenly shifts. From unexpected boss interactions to powerful audio lines delivered at the perfect moment, I wanted players to feel tension, excitement and maybe even a little dread!
Of course, at its core, I still wanted the gameplay to create those unforgettable roguelike moments that keep players coming back for “just one more run.” Building insane deck synergies, manipulating cards in ways that completely turn the tide of battle, discovering overpowered combinations, or making one greedy decision too many to find that relic you really want and suddenly finding yourself in a fight you may not survive. Those moments are what make the genre so addictive to me. Every run tells its own story. Sometimes you become unstoppable, and other times your own ambition becomes your downfall.
Most importantly, this is my first real project and genuine passion build. Every mechanic, piece of lore, visual decision, and gameplay system has been crafted with care, experimentation, and excitement and even involved my 13 year old Nephew, which was another big part of inspiration for doing this. I’ve loved every second of creating it, learning throughout the process, and seeing the world slowly come to life. This is only the beginning for Melovar’s Tale, and I fully intend to continue expanding, refining, and building upon the game far into the future.
Please follow my journey and updates on Twitter at ːsteamsaltyː @DevNiad ːsteamsaltyː and visit www.melovarstale.com for more information. Steam post image Steam post image