Full notes
Full Melon Rally update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Melon Rally changes
A small update that adds options for setting the deadzone and input scaling type.
Input Scaling
There are now 2 choices for input scaling, which affect both steering and gas/brakes.
The linear input is just whatever the controller sends.
The quadratic input multiplies the input by its absolute value. This leads to the input changing slower in the lower values and faster in the higher values.
I the graph below, the linear input is blue and the quadratic is yellow.
Known issues and next update focus
There's currently a soft-lock when clicking the mouse when paused.
The next update will focus on adding mouse support and some frame-limiting performance settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
