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Steam News18 June 202618d ago

Demo Update 0.0.6 - Deadzone and Input scaling

A small update that adds options for setting the deadzone and input scaling type. Input Scaling There are now 2 choices for input scaling, which affect both steering and gas/brakes.

Full notes

Full Melon Rally update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedA small update that adds options for setting the deadzone and input scaling type.
addedKnown issues and next update focusThe next update will focus on adding mouse support and some frame-limiting performance settings.

Melon Rally changes

addedA small update that adds options for setting the deadzone and input scaling type.
addedThe next update will focus on adding mouse support and some frame-limiting performance settings.

A small update that adds options for setting the deadzone and input scaling type.

Input Scaling

There are now 2 choices for input scaling, which affect both steering and gas/brakes.

  • The linear input is just whatever the controller sends.

  • The quadratic input multiplies the input by its absolute value. This leads to the input changing slower in the lower values and faster in the higher values.

I the graph below, the linear input is blue and the quadratic is yellow.

Known issues and next update focus

There's currently a soft-lock when clicking the mouse when paused.

The next update will focus on adding mouse support and some frame-limiting performance settings.

Source

Steam News / 18 June 2026

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