Full notes
Full Megaton: Total Destruction update
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What changed
- Maps
- Gameplay
- Performance
- Fixes
Megaton: Total Destruction changes
Hi everyone, This week we have been working on improving the look and feel of the Serenity Falls map. Some players have experienced FPS drops when targeting specific areas of the map, and we have taken some steps to alleviate the drops in frame rate. Some areas of the map have been rearranged slightly, and props have been placed to make the level look better.
Changelog
Serenity Falls
Removed one of the large apartment blocks from the mid tier residential area and replaced it with a construction area.
Reduced the size of a second apartment block and placed a walled fountain area within the block.
Added destructible bridges to the river crossings.
Improved the waterfall effect.
Updated the water in the scene to use a new water shader.
Misc Changes
Reduced the number of fractured chunks in all of the rich apartment and townhouse blocks.
Created a water shader that animates waves and foam.
Created a shader that dissolves the fractured chunks of objects before they are destroyed from the world.
Bug Fixes
Fixed a bug where the Player Progression System would add copies of the players unlocked projectiles.
The Next Update
For the next update, we plan to move away from the weekly updates. This is so that there is less pressure on us to have content ready for each week, and so we can the quality of the content and the update. This said though, for the next update we plan to include a new level, the previously mentioned "Hudson City", a number of new projectiles, and performance improvements. - Jamie
Source
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