Full notes
Full Megaton: Total Destruction update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
Megaton: Total Destruction changes
Hi everyone, We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here.
Changelog
Gameplay
New level Hudson City, the largest so far, with lots of tall buildings to destroy
Updated loading screen images for the levels
Added Steam achievements:
Baby Steps: Earn one bronze medal
Learning to Run: Earn one silver medal
Winning 1st Place: Earn one gold medal
Above and Beyond: Earn one platinum medal
Broke the Bank!: Have a balance of -$10,000,000
Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes
Power of the Atom: Find and detonate a nuclear device
Added unlock requirements to projectiles
Improvements and Bugfixes
Updated Unity version to 2017.3
New camera system to make targeting easier and allow for future expansion to more cinematographic shots
Set the default sound level to not be deafening
Missing tutorial now readded to the game
Optimised the chunk dissolving effect so there is no graphical overhead until it is required
Bridges should no longer explode without due cause
Partial support for ultra-widescreen monitors (21:9), although some menus may have graphical issues
Changing the targeting camera rotation mode in the options menu now has an effect
Aftershock is no longer usable during a level event
The round countdown timer is now paused during a level event
Physics-enabled objects can now be vaporised if an explosion is powerful enough
Added splash effects when things land in water
Known Bugs
Pausing the game, using Aftershock, and/or toggling the medals panel at once still messes with time
Occasionally the round countdown timer and its UI become out of sync and the game ends without proper indication by the UI
Next update
We've already talked a little bit in the last post about what's coming up but to reiterate: we've got a new region going into the game now that North America is complete. Like the current region, it will consist of three levels of different sizes. We're also going to make further improvements to the camera system so that you can fully appreciate the majesty of the destruction you cause. We're also planning significant work on the UI so that it both looks and works better. Until next time, -Dan
Source
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