What changed
1 fix1 addition3 changes1 removal
- Maps
- Events
- Gameplay
- Store
- Fixes
changedGood Afternoon everyone! First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week! In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches. Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after every update.
addedChangelogContent Updates: Serenity Falls Added the basic layout of the city and covered all areas with destructible buildings. Began to dress the level with explosives and vehicles. Temporarily placed the pick-up crate in the Transformer park. Designed the level's bespoke Event.
removedChangelogRemoved the data storing the player's earned money and equipped projectiles from Unity's PlayerPrefs.
changedChangelogNow store the player's best attempts at each level including highest score and best medal achieved.
changedChangelogSet up the system to allow players to purchase and unlock map regions in future updates.
fixedChangelogFixed a bug where the shadow settings would reset to "Good Shadows" after the game has been restarted.
Megaton: Total Destruction changes
changedGood Afternoon everyone! First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week! In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches. Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after every update.
addedContent Updates: Serenity Falls Added the basic layout of the city and covered all areas with destructible buildings. Began to dress the level with explosives and vehicles. Temporarily placed the pick-up crate in the Transformer park. Designed the level's bespoke Event.
removedRemoved the data storing the player's earned money and equipped projectiles from Unity's PlayerPrefs.
changedNow store the player's best attempts at each level including highest score and best medal achieved.
changedSet up the system to allow players to purchase and unlock map regions in future updates.
Good Afternoon everyone! First off, I would like to apologise for there not being an update last week. This was due to some unforeseen circumstances, but we were continuously working to get the update ready for this week! In this week's update, we are revealing a new level called "Serenity Falls". This map is based around a waterfall and features multiple elevations and regions of buildings for the player to target! Please note that this level is still not complete and future updates will continue to add finishing touches. Along with the new level, we have revamped the progression system in the game. Most of this work will not be seen by the players as of yet, but we have included a "High scores" section to the new level select screen, where you can see the best score and medal you have achieved on each level. This system also fixes a bug where a player's progress would be lost after every update.
Changelog
Content Updates:
Serenity Falls
Added the basic layout of the city and covered all areas with destructible buildings.
Began to dress the level with explosives and vehicles.
Temporarily placed the pick-up crate in the Transformer park.
Designed the level's bespoke Event.
Player Progression Updates:
Removed the data storing the player's earned money and equipped projectiles from Unity's PlayerPrefs.
Now store the player's best attempts at each level including highest score and best medal achieved.
Set up the system to allow players to purchase and unlock map regions in future updates.
Next Week's Update
For next week's update we are going to continue working on Serenity Falls by continuing to dress the scene with props and foliage, as well as replacing placeholder assets, and balancing the building values and placements. We shall also continue to work on Hudson City to bring you an early version within the next few weeks. - Jamie