Full notes
Full Megastore Simulator update
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What changed
- Fixes
- Store
- Performance
- Security
- Gameplay
Megastore Simulator changes
Fixed an issue where boxes could disappear when dropped at the right corner of the warehouse. This was a side effect of the missing box return fix.
Fixed a bug where moving a pallet rack while interacting with warehouse equipment could cause the interaction to get stuck and prevent unloading the carried pallet.
Fixed an issue where the selected amount in the shop window could change when using filters and was not being saved per product.
Fixed an issue where only 31 employees of the same type were shown in the Manage Employees window, even when the player had more.
Fixed an issue that allowed more than 99 pallet racks to be placed.
Fixed an issue where the most sold product was not visible in the End Day Report. If you already started a day before this fix, it may still appear empty until the next day.
Fixed an issue where unloaders could get stuck in an infinite loop on pallet racks.
Made some optimizations for fish products, some grocery products, and insulated boxes.
Fixed a bug where furniture could be placed in the air right after opening a box.
Fixed an issue where newly placed checkouts and self-checkouts appeared slightly larger than normal.
Fixed a money exploit that could occur when an item’s price was set very high at a specific moment during item pickup.
Added a safety measure for a rare issue where restockers could dispose of non-empty boxes. They can still carry boxes to the trash, but those boxes will now automatically be moved to the return area while the root cause is still under investigation.
Fixed a bug where pallet highlights could remain visible after leaving the vehicle.
Fixed a bug where the wrong pallet could be highlighted when a pallet rack was moved during interaction.
Updated the Music License window to include missing items such as CDs, basses, violins, and violin bags, and improved it visually. Next update will be more focused on QoL improvements, including employee pausing, allowing restockers to refill shelves above the 50% threshold when they have nothing else to do, more stock filter options, warnings for bulk storefront orders, and more.
Don’t forget to join the Discord. I’m online for around 16 hours a day right now, and every bug is currently my top priority. If you run into any critical issues, you can contact me directly there.
My goal is to make the game feel very stable and much smoother to play by the end of this bugfix and QoL week, so I can then focus more comfortably on new departments with deeper mechanics.
Thank you very much for all the support.
Source
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