Full notes
Full Medieval Kingdom Wars update
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Repeated intro
Hey Everyone,
What changed
- Performance
- Fixes
- Store
- Gameplay
- UI and audio
- Security
Medieval Kingdom Wars changes
We have a major update that took us a while to make, but is totally worth the wait. Aside from some fixes across the board this update resolves one of the longstanding issues that MKW had from day one.
In addition this update significantly improves performance, reduces loading times, reduced video card stress, cuts memory usage on in half and has a number of fixes and improvements across the board - from GUI to balancing.
And to go over the biggest part of this update - as most of our players know while MKW was working great in most departments - be it performance or gameplay. However we did have one major issue from day one - for a small number of players the game would crash when switching between levels. Luckily this issue only effected a small number of our players - but still it was one of the biggest problems the game had in our opinion.
Solution was very complex and required quite a bit of time - basically every game level had to be updated and reworked - but we can finally say that all these crashing issues have been fixed.
Now lets take a look at what our 38th update has in store
Fixed rare crash when loading big town levels from world map
Fixed rare crash on loading screen to the world map
Fixed rare crash when loading a level from Skirmish
Fixed a number of crashes that would happen during busy combat
Complete rework of towns generating trade goods
Trade goods are now generated monthly by each city
Loading times have decreased by about 25% in most situations
Visual performance improvements in all game modes
Greatly reduced the stress the game would put on video cards
Visual memory requirements reduced by over 50%
Reworked diplomacy window - it doesn`t reload all the lord portraits
Reworked various other windows - so they don`t reload unity portraits again and again
Fix for scaling issue with cheat console on 4k
Fixed two exploits that allowed multiplying resources in some instances
Fixed some intro cinematic in the King Campaign in the Greater World DLC
Fixed a number of smaller bugs across the board
Source
Changelog.gg summarizes and formats this update. How we read updates.
