Full notes
Full Medieval Kingdom Wars update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- Maps
- Store
- UI and audio
- Performance
- Fixes
Medieval Kingdom Wars changes
Hope your staying warm during these cold winter days. It feels great to be back to work on Medieval Kingdom Wars, and today we have a major update 37 for you - improving things across the board. New new features, improvements, polish and balancing,
This update includes another layer of performance improvements, lots of GUI improvements, long-requested info popups with stats for the world map, a lot of balancing polish. On top of that we have redesigned the auto-resolve system, improve a lot of translations, and did a huge rebalance of both combat and world map gameplay and stats.
Also please let us know on the forums if your having any issues you would like for us to focus on, or have balancing or other suggestions.
And now lets take a look at what this Major Update 37 has in store. Please keep in mind we are doing final testing on 3 big features/improvements listed at the top of the list. They will be released tomorrow is a follow up update.
New cinematic camera on the world map when entering towns or battles will zoom in on the action (disabled until tomorrow)
Major visual GUI improvements to chancellor window – lord and king portraits will not flash (disabled until tomorrow)
Visual GUI improvements to world map GUI – unit portraits will not flash when using town or army GUI (disabled until tomorrow)
Fixed a number of rare crashes during combat
Decreased loading time for entering towns or hamlets
Major improvement to tutorial, fixed various places player could get stuck
Reworked world map tutorial chapter 3 to make it a lot easier to get through
Controlling allied or your kingdom armies can be activated with double left click on the world map
Translated some of the newly added text to all 6 supported languages
Improved Russian translation of the game
Mouse over each resource on the world map counters now gives complete breakdown of various categories adding or consuming each resource
Kingdoms name is now shown on the world map army and town interface – so player can easily figure out who certain army or town belongs to
Towns now show text on wall control points – making them easy to find, especially for new players
Full rebalance of the Auto-resolve to make it work a lot better and be a lot more realistic
Auto-resolve will now often leave units wounded but not dead
All in all a lot of performance and video card usage improvements
Re-enabled used of cheat codes.
To use cheats Press F7 or open chat window (Enter key does it as well), and type in /food or /wood or /stone or /silver to get 5000 of that resources added (up to the storage capacity)
Using cheat codes adds cheater tag to the campaign they are used on
Campaigns marked as cheaters will not earn Steam achievements
Chill Mode check-mark stay checked on create new campaign screen when scrolling through kingdoms
Fixed a big balancing issue where siege equipment would produce wood, instead of consuming it for upkeep
Major rebalance of many world map stats and gameplay
Major rebalance of combat and relations between units
Fixed several translation bugs with unit and nation names
Greater Worlds Portuguese translation now fully complete
Fixed various bugs with camera controls not operating correctly
Fix rare issue with camera jumping across the map
Fix issue with loosing controls of units in some situations and having to reload scenario
Source
Changelog.gg summarizes and formats this update. How we read updates.
