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Full notes
Full Mechs V Kaijus 2 update
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What changed
- Balance
- Gameplay
- Workshop
- UI and audio
Mechs V Kaijus 2 changes
Hello Commanders! I'm super excited to announce the new CO-OP mode for Mechs V Kaijus 2! And a HUGE UPDATE that changes the game to the Demo and Playtest! 🎮 Local Co-op Mode 🎮
Full 2-player local co-op is in: dual-joystick support or 1 Keyboard and mouse - 1 joystick. 2 Modes, Roles a builder and a Commander (mechs, army, carrier abilities) or mirror, with no roles everyone does everything (total fun chaos)! Still some things to fix but is really fun so I wanna to show it to the wild! Steam post image
New Armor System
Complete rework of the damage/armor model — flat armor reduction replacing the old system — plus a full rebalance pass across every tower, mech, and unit to match the new values.
Mech Editor Expansion *Work in Progress*
New Torso/Chest customization slot, independent from the chassis. Arms and forearms, for new designs.
New shield component for the mech builder
Parts with mods to enhance range, firerate, armor, health, shields, weight capacity and more!
Mech Selection now available in Conquest mode, with full stat previews before a run. IMPORTANT: The mech editor is not yet available available for players, since still a price/buying system for the parts is not yet implemented and now you can free max mechs. But you will spot new mechs loadouts with new weapons and abilities like jump jetpacks. Steam post image*placeholder GUI art still*
New Towers
Sonic Tower (High impact sonic wave that slow down most kaijus)
Hammer Tower (melee-impact tower that unburrows and stunt Kaijus)
Healing Tower (repair beam for towers or units)
Updated Energy Tower has branch attack that can target multiple kaijus.
Antibullet Tower (beam-based tower that destroy incoming projectiles)
Carrier Factory (Produces land drone carriers). Steam post image
New Units
Carrier Factory produces: Carrier Kamikaze drones and Gunship Drones.
Rocket Bot, anti crowd - Anti Air.
Robo soldiers Got updated and 3 levels. Steam post image
Map & Mission Editor 2.0
Big investment here: a full trigger system (events → conditions → actions) for scripting custom missions, a new Mission Editor panel with a scenario browser, dialogue/cinematic setup tools, automatic map-bounds detection, and Kaiju pathfinding improvements for custom paths. Several in-game tutorials are in the works with the new system. Will be in the next big update. Steam post image New Pathfinding will allow new game mode like classing TD monsters on roads and maps with no direct straight line attack path. Steam post image
Tech Tree Rework
Reworked progression tree structure with new towers added as unlockable nodes.
Economy, Balance & Playtests
All Economy towers: Reactors, Fission Reactors, Mines, Convertors, Ammo Factories and energy storage have booster towers, each tower gives a 20-25% boost to the towers, is accumulative, so full upgrade reactors now can generate up to 200% more energy. And full upgraded Mines give 12 metal per truck trip instead of 8, while always removing 8 metal from the metal nodes, so a big reason to upgrade. Kaiju HQ evolution/biomass tuning, wave-difficulty and spawn balance passes, reward-card system rework, difficult rebalance. Lots of balance done, but still some to come, specially after the Air Warfare Update.
UI/UX
New Custom Game and Main Menu GUIs, a gamepad-friendly virtual cursor for dropdown menus finally fixed, and general tech-tree UI polish.
Steam Workshop
Initial groundwork for Steam Workshop integration so players can make maps and scenarios and share them with everyone! Coming Soon!
Source
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