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Steam News9 July 20261mo ago

NEXT UPDATE: The Support Towers Pack

Hello Commanders! What I'm working on and what is coming in next update! I just finished implementing and testing 3 new towers, these towers main role is to support your main towers, via healing other towers and units,

In this update7

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Full Mechs V Kaijus 2 update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
addedHello Commanders! What I'm working on and what is coming in next update!I just finished implementing and testing 3 new towers, these towers main role is to support your main towers, via healing other towers and units, slowing down Kaijus stunt them for a few seconds or unborrowed them so they cant pass your defense wall.
changedAnti Bullet Laser Deference Point: Bonus Tower. Replaces the Anti bullet Gatling tower with much greater accuracy. Is like the antibullet drones from MVK1 but these one dont autodestruct when run out of energy.UPDATE: At the moment I'm working on the Mech System 3.0 witch brings the mech designer witch will enable the creation of mechs inside the game.
addedAnti Bullet Laser Deference Point: Bonus Tower. Replaces the Anti bullet Gatling tower with much greater accuracy. Is like the antibullet drones from MVK1 but these one dont autodestruct when run out of energy.This bring many exiting new features like the possibility to add forearms, hands and shields. Change cockpits and weapons etc. Each part has their own health and armor stats that contributes to the total mech value. This will enable to add mods also to the mechs.
changedAnti Bullet Laser Deference Point: Bonus Tower. Replaces the Anti bullet Gatling tower with much greater accuracy. Is like the antibullet drones from MVK1 but these one dont autodestruct when run out of energy.This update to the Mechs will be making it possible to make with one Mech Chassis a glass cannon or a true frontline tank mechs with shields. This is truly great but more system's need to be in place before making the Mech Designer playable, like a way to unlock weapons etc, and making more pixel art. So it will take some time, but on next update will be more mechs loadouts to pic with more define roles! A huge reveal soon! CO-O...?

Mechs V Kaijus 2 changes

addedI just finished implementing and testing 3 new towers, these towers main role is to support your main towers, via healing other towers and units, slowing down Kaijus stunt them for a few seconds or unborrowed them so they cant pass your defense wall.
changedUPDATE: At the moment I'm working on the Mech System 3.0 witch brings the mech designer witch will enable the creation of mechs inside the game.
addedThis bring many exiting new features like the possibility to add forearms, hands and shields. Change cockpits and weapons etc. Each part has their own health and armor stats that contributes to the total mech value. This will enable to add mods also to the mechs.
changedThis update to the Mechs will be making it possible to make with one Mech Chassis a glass cannon or a true frontline tank mechs with shields. This is truly great but more system's need to be in place before making the Mech Designer playable, like a way to unlock weapons etc, and making more pixel art. So it will take some time, but on next update will be more mechs loadouts to pic with more define roles! A huge reveal soon! CO-O...?

Hello Commanders! What I'm working on and what is coming in next update!

I just finished implementing and testing 3 new towers, these towers main role is to support your main towers, via healing other towers and units, slowing down Kaijus stunt them for a few seconds or unborrowed them so they cant pass your defense wall.

THE SUPPORT TOWERS (preview) Steam post image

The Healing Tower:

Will be able to heal factory units or towers, can be manually switch in the tower radial menu. Energy hungry, 1 energy x 1 HP. Sonic Tower:

Emits a sonic shockwave that slow down Kaiju's movement speed and attack rate to 50%. Each shockwave cost energy + tower idle energy cost. Hammer Tower:

(My new favorite), Hits the ground with 2 electric static hammers that shock the ground and make all burrow Kaiju instantly unfurrows + stunts all small and medium Kaiju. Stunts Kaiju's cant move or attack for a few seconds. Its Energy hungry. BONUS TOWER:

Anti Bullet Laser Deference Point: Bonus Tower. Replaces the Anti bullet Gatling tower with much greater accuracy. Is like the antibullet drones from MVK1 but these one dont autodestruct when run out of energy.

UPDATE: At the moment I'm working on the Mech System 3.0 witch brings the mech designer witch will enable the creation of mechs inside the game.

This bring many exiting new features like the possibility to add forearms, hands and shields. Change cockpits and weapons etc. Each part has their own health and armor stats that contributes to the total mech value. This will enable to add mods also to the mechs.

This update to the Mechs will be making it possible to make with one Mech Chassis a glass cannon or a true frontline tank mechs with shields. This is truly great but more system's need to be in place before making the Mech Designer playable, like a way to unlock weapons etc, and making more pixel art. So it will take some time, but on next update will be more mechs loadouts to pic with more define roles! A huge reveal soon! CO-O...?

Source

Steam News / 9 July 2026

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