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Steam News24 June 202611d ago

Maintenance Protocol & Colorful Finale

Gameplay: You only can cancel the Mirror Dome to deal damage earlier then expected from players after at least 1 second Added a new map called Maintenance Structure Added a new secret achievement Added a new game mode c

In this update2

Full notes

Full MechDrachen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions2 changes1 removal
  • Balance
  • Maps
  • Gameplay
  • Performance
changedGameplay:You only can cancel the Mirror Dome to deal damage earlier then expected from players after at least 1 second
addedGameplay:Added a new map called Maintenance Structure
addedGameplay:Added a new secret achievement
addedGameplay:Added a new game mode called Dragon Hunt
addedGameplay:Added a new weapon called SOL-AR
changedGameplay:Increased the number of customizable loadouts to six

MechDrachen changes

changedYou only can cancel the Mirror Dome to deal damage earlier then expected from players after at least 1 second
addedAdded a new map called Maintenance Structure
addedAdded a new secret achievement
addedAdded a new game mode called Dragon Hunt
addedAdded a new weapon called SOL-AR

Gameplay:

You only can cancel the Mirror Dome to deal damage earlier then expected from players after at least 1 second

Added a new map called Maintenance Structure

Added a new secret achievement

Added a new game mode called Dragon Hunt

Added a new weapon called SOL-AR

Increased the number of customizable loadouts to six

Added a new function to the loadout screen where you now can generate random loadouts to try out new combinations or get inspired by a cool looking idea

All weapons now have more detailed descriptions in the details tab to give a better picture about their performance and history

Bug Fixes:

You now can finally bind mouse wheel up and mouse wheel down to input actions

You now can remove any input binding you don't want or need by using backspace

To prevent an unfair advantage by using a free spinning mouse wheel to trigger the jump input the jump is now capped to one input every 0.2 seconds if you press jump faster the input will be buffered and triggers after the 0.2 second interval is over however you only can buffer one input every 0.2 seconds

Source

Steam News / 24 June 2026

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