Full notes
Full MechDrachen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Gameplay:
Added a new ability called Mirror Dome: "Sometimes you just need a moment to yourself. Activate Mirror Dome and become invulnerable for a short time. If the others don't respect your time out, the mirror will eventually make it clear to them that you shouldn't bother people when they need a break."
Added new options to the create session screen: If you want some surprises you can now select the new random settings for maps and game modes
Added new options at the end of each match: Now the host can switch maps and game modes without going back to the HUB Everybody can switch loadouts and dragon without going back to the HUB (editing a loadout is still only possible inside the HUB area that's sadly an technical limitation to reduce loading times between matches)
Fireball cooldown was increased from 20 to 26 sec.
Precisions primary damage got increased: from 700 to 840 for head shots and from 350 to 420 for body shots (this sounds like a lot of damage but for pilots nothing changes and for dragons their armor reduces the damage to way lower numbers)
Bug Fixes:
Activating the finger gun ability does now work even if inside a melee dash
When you play more then one match of any team based mode inside the same lobby you now need to choose your team from scratch
Source
Changelog.gg summarizes and formats this update. How we read updates.
