In this update3
Full notes
Full Mechabellum update
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What changed
- UI and audio
- Fixes
Mechabellum changes
Balance Adjustments
Mountain
[Gun-launched Missile] Rocket splash radius 25 → 15
[Smoke Bomb] Cost 250 → 350, number of smoke bombs launched 10 → 8
Developer's note: Last year, we buffed some niche Techs of Mountain. Recently, as players explore different Mountain tactics more, the high cost-effectiveness of these niche Techs has become a problem. The goal of this adjustment is to make the cost-effectiveness of these Techs similar to that of other Techs.
Mustang
[Culling Rounds] Cost 100 → 150
Arclight
[Shockwave] Cost 200 → 250
[Charged Shot] Cost 200 → 150
Bugfixes
Fix the issue where some interface elements are too blurry under low graphics settings
Fixed a display issue of the experimental Sandworm
Fixed a display issue related to the Abyss [Disintegration]
Fixed a data error caused by Mountain [Photon Loop]
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Source
Changelog.gg summarizes and formats this update. How we read updates.
