In this update5
Full notes
Full Mecha Kucha Gacha Defence update
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What changed
- Balance
- Maps
- Gameplay
- Store
Mecha Kucha Gacha Defence changes
Mecha Kucha Gacha Defense Update 1.0.5 History
1. Add zodiac upgrade
A new upgrade has appeared in the Mecha Kucha Gacha Defense! Zodiac upgrade is an upgrade that gives certain 'tier' units a variety of beneficial effects, including attack speed, critical probability, and critical damage.
You observe stars in the night sky and find (fictional)zodiac. If you get rid of the boss monsters on each stage, you'll find another new zodiac.
To observe the zodiac in detail, the telescope is scaled, and the result determines the unit rating and the number of upgrades to be granted.
In short, Another new Gacha has appeared! Meet stronger units with this upgrade!
2. Change the unit Gacha probability
The unit has changed the probability. The reasons are as follows. The way in which units are determined in the Mecha Kucha Gacha Defense, you get 10 cards and you get the highest grade of units. The higher the unit's rating (Leg, UR, SSR, …) the more likely the unit's Gacha probability is to actually get a unit of that grade, but the lower the UC unit's Gacha probability and the UC class's probability were too different.
For example, if 1 card is an R card and 9 cards are UC cards, the result is that you get a unit of an R card, which means that even if UC has appeared many times, it is very likely that the unit you actually get is not UC rated. In fact, calculations showed that the probability of obtaining a UC-class unit was only 7-8%. Therefore, I adjusted the appearance probability according to the value of the unit. This is necessary and you can check the reason in number 3.
3. Monster Hp Change
The monster's hp is determined based on the unit's expected value damage considering the probability. Of course, there are many factors. Monsters before ver1.0.5 had too low hp. Because of the trap of two UC cards. Now that you've changed the unit's Gacha probability, monsters have hp to match the unit's expected damage. The monster must be pretty strong now.
4. Change the difficulty level
Mecha Kucha Gacha Defense is a game where all the difficulty levels are open from the beginning. Rather than challenging the level of difficulty in the middle stage, there is a psychology that makes you challenge the most difficult level, so we decided that the need for the level of difficulty in the middle is not that great. For the quality of the difficulty design, I left only 2 levels of kind difficulty and evil difficulty. Kind difficulty is average, evil difficulty is very, very difficult, I think you can think of it as difficulty.
5. Future patch direction
I will now introduce an item system. Items can be obtained by a monster dropping them, or by purchasing them from a store. Of course, you can get items in the Gacha way in the store. The item will have the effect of replacing an existing unit with a completely different unit by replacing a single attack unit with a wide-area attack unit, or adding the number of attacks by the unit. It'll be worth looking forward to!
After the introduction of the item system, I will change the way the game is played for Mecha Kucha Gacha Defense. Currently, monsters are constantly flocking, making it difficult to freely draw capsules or upgrade themten thousand After the modification, it will definitely be a way of proceeding that separates the time into two types: maintenance time (gacha, upgrade, unit placement, etc.) and battle time (battle based on what was done during maintenance time). I think users can enjoy Gacha and Defense better through this method. This requires designing the way combat time progresses without losing the direction of the defense game and not too complicated. That means I need some time :( The item system can be introduced relatively quickly, but changing the way the game is played may take time. Anyway, I'll do my best.
Thank you for reading the long post!
Source
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