Mechakucha Gacha Update ver1.0.42 Details 1. Visualize damage In fact, even in the Mecha Kucha Gacha Defense, a critical damage that you can't see was 'existent'!
In this update4
Full notes
Full Mecha Kucha Gacha Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Balance
Gameplay
changed1. Visualize damageIn fact, even in the Mecha Kucha Gacha Defense, a critical damage that you can't see was 'existent'! The problem is that even if there was a critical hit damage or upgraded units, we could not know the increased damage. Only the enemies did know. The damage the unit gives to the enemy is now visible. Feel the growth of the unit!
added2. Unit specification readjustmentIn the metcha kucha gacha defense, the unit's specifications were three types: attack power, attack range, and attack speed. Units now have different attack power, attack range, attack speed, critical hit probability, critical hit damage, wide range attack possibilities! Originally, the higher the tier of unit, the higher the range, but now it has a range regardless of the tier of unit. The attack range of the last boss has been re-scheduled accordingly.
changed2. Unit specification readjustmentIn addition, the overall damage of units has increased, but the attack speed has decreased, so the importance of units capable of wide-area attacks will increase.
added4. Update AnnouncementFirst, I will add a new upgrade. It is a function to upgrade units of a certain tier, and it is carried out in an upgrade manner that matches the Gacha game and the defense games. It's going to be fun.
added4. Update AnnouncementI will also add an item system. Of course, there will be an item gacha accordingly, so please look forward to it!
Mecha Kucha Gacha Defence changes
changedIn fact, even in the Mecha Kucha Gacha Defense, a critical damage that you can't see was 'existent'! The problem is that even if there was a critical hit damage or upgraded units, we could not know the increased damage. Only the enemies did know. The damage the unit gives to the enemy is now visible. Feel the growth of the unit!
addedIn the metcha kucha gacha defense, the unit's specifications were three types: attack power, attack range, and attack speed. Units now have different attack power, attack range, attack speed, critical hit probability, critical hit damage, wide range attack possibilities! Originally, the higher the tier of unit, the higher the range, but now it has a range regardless of the tier of unit. The attack range of the last boss has been re-scheduled accordingly.
changedIn addition, the overall damage of units has increased, but the attack speed has decreased, so the importance of units capable of wide-area attacks will increase.
addedFirst, I will add a new upgrade. It is a function to upgrade units of a certain tier, and it is carried out in an upgrade manner that matches the Gacha game and the defense games. It's going to be fun.
addedI will also add an item system. Of course, there will be an item gacha accordingly, so please look forward to it!
Mechakucha Gacha Update ver1.0.42 Details
1. Visualize damage
In fact, even in the Mecha Kucha Gacha Defense, a critical damage that you can't see was 'existent'! The problem is that even if there was a critical hit damage or upgraded units, we could not know the increased damage. Only the enemies did know. The damage the unit gives to the enemy is now visible. Feel the growth of the unit!
2. Unit specification readjustment
In the metcha kucha gacha defense, the unit's specifications were three types: attack power, attack range, and attack speed. Units now have different attack power, attack range, attack speed, critical hit probability, critical hit damage, wide range attack possibilities! Originally, the higher the tier of unit, the higher the range, but now it has a range regardless of the tier of unit. The attack range of the last boss has been re-scheduled accordingly.
In addition, the overall damage of units has increased, but the attack speed has decreased, so the importance of units capable of wide-area attacks will increase.
3. Error correction
Modified the mechanism for enemies summoned by certain bosses.
4. Update Announcement
First, I will add a new upgrade. It is a function to upgrade units of a certain tier, and it is carried out in an upgrade manner that matches the Gacha game and the defense games. It's going to be fun.
I will also add an item system. Of course, there will be an item gacha accordingly, so please look forward to it!