In this update7
Full notes
Full Mecha Kucha Gacha Defence update
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What changed
- Gameplay
- Events
- Fixes
- Balance
- Performance
Mecha Kucha Gacha Defence changes
Mecha Kucha Gacha Defense Update Ver1.0.44
1. The number of attacks by some units has changed.
Now the bandits with daggers in both hands attack twice at a time. Also, the sodmaster, who has countless swords, attacks five times each. I worked on it because I thought it would create more fun synergy if I linked it to the item system that will come out later.
Added one-shot upgrade[/h2
The existing jewel upgrade was fun, but it had the disadvantage of taking time. When you enable the one-shot upgrade feature, the upgrade will proceed automatically until you run out of gold or when the upgrade level changes. Jewelry upgrade is expected to be very fast. Of course, this feature is added automatically without any upgrading. :D
Other patches
In the event of a failure to strengthen, the probability of a drop in the figure has been adjusted from 35% to 20%.
Modified the unit's attack motion mechanism.
Bug Fix
While adding wide-area attacks, I've identified errors in some units' attacks and fixed them.
That's all. Thank you.
P.S.
A zodiac upgrade will be added in ver.1.0.5. An upgrade that can add effects to a particular class of units. The effect could be an increase in critical hit probability, or a decrease in attack speed if you're unlucky. You can "gacha" as much as you want, so look forward to the next update!
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If you'd like to see the next update or work history, come visit my Twitter account! (no one's looking for it)
twitter : https://twitter.com/mr_mri_I
-------------------------------------- Hotfix (ver1.0.441)
1. Final boss attack error
Recently, when modifying the attack mechanism for splash attacks, an error was found that the final boss was not hit by the attack. The error was resolved by correcting the attack mechanism again.
2. Unit upgrade error
While patching unit specification (splash attack, change number of attacks), a bug was found that did not attack during unit upgrade, and it was resolved. I have also revised the performance system for the units that have been upgraded. It's safe now!
3. Modify the position of the achievement clear mark
There was an error in the achievement clear mark position in the unit's information window, and it has been resolved.
4. Changing the range of the unit
I changed the range of the unit to differentiate the unit a little more.
Source
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