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Steam News23 August 20232y ago

Operation Ascalon DevUpdate #2

Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.

Full notes

Full Mecha Knights: Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • Store
addedHello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.
addedNow as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun).
addedAnother new feature that will be added to the base game will be Battlegroup Upgrades.
changedYou’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle.
addedSome of the weapons will be getting the reworked 3d models they deserve too. Here’s an example, the new model for the S90 Astra:
changedThe DLC is ready to be wishlisted! https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/ More news coming soon!

Mecha Knights: Nightmare changes

addedHello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.
addedNow as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun).
addedAnother new feature that will be added to the base game will be Battlegroup Upgrades.
changedYou’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle.
addedSome of the weapons will be getting the reworked 3d models they deserve too. Here’s an example, the new model for the S90 Astra:

Now as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun).

Another new feature that will be added to the base game will be Battlegroup Upgrades.

You’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle.

Some of the weapons will be getting the reworked 3d models they deserve too. Here’s an example, the new model for the S90 Astra:

The DLC is ready to be wishlisted! https://store.steampowered.com/app/2500350/Mecha_Knights_Nightmare__Operation_Ascalon_Expansion/ More news coming soon!

Source

Steam News / 23 August 2023

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