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Steam News6 October 20259mo ago

Patch 1.621 – Security & Small Fixes

Hey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later.

Full notes

Full Mecha Knights: Nightmare update

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Repeated intro

Hey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to patch their projects.

What changed

1 fix1 addition2 changes0 removals
  • Security
  • Balance
  • Gameplay
changedHey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to patch their projects.
changedAs soon as I learned about this, I took immediate action and applied Unity’s security update to the game.
fixedWhile I was at it, I also slipped in some small fixes: - Acid area damage no longer triggers during pause - Mission 27: F35 VFX issue fixed - Mission 18: Falling Plane VFX issue fixed - Mission 12: Crashed Helicopter VFX issue fixed - Weapon description text tweaks
addedPS: The Steam page for Mecha Knights 2 is in the works - it will be the project reveal, where I’ll share what the game is about, its main improvements, and the new features. The page will also include details, screenshots, and gifs. I’ll post dev updates there regularly once it’s live (just like I did with MKN1), and I’ll update you here as soon as the page goes up.

Mecha Knights: Nightmare changes

changedHey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to patch their projects.
changedAs soon as I learned about this, I took immediate action and applied Unity’s security update to the game.
fixedWhile I was at it, I also slipped in some small fixes: - Acid area damage no longer triggers during pause - Mission 27: F35 VFX issue fixed - Mission 18: Falling Plane VFX issue fixed - Mission 12: Crashed Helicopter VFX issue fixed - Weapon description text tweaks
addedPS: The Steam page for Mecha Knights 2 is in the works - it will be the project reveal, where I’ll share what the game is about, its main improvements, and the new features. The page will also include details, screenshots, and gifs. I’ll post dev updates there regularly once it’s live (just like I did with MKN1), and I’ll update you here as soon as the page goes up.

As soon as I learned about this, I took immediate action and applied Unity’s security update to the game.

While I was at it, I also slipped in some small fixes:

  • Acid area damage no longer triggers during pause
  • Mission 27: F35 VFX issue fixed
  • Mission 18: Falling Plane VFX issue fixed
  • Mission 12: Crashed Helicopter VFX issue fixed
  • Weapon description text tweaks

PS: The Steam page for Mecha Knights 2 is in the works - it will be the project reveal, where I’ll share what the game is about, its main improvements, and the new features. The page will also include details, screenshots, and gifs. I’ll post dev updates there regularly once it’s live (just like I did with MKN1), and I’ll update you here as soon as the page goes up.

Source

Steam News / 6 October 2025

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