Update log
Full Mecha BREAK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Balance
- Maps
- Events
Attention Pilots:
The servers will go offline for maintenance on May 12 at 12:00 (UTC+8). Downtime is expected to last 6 hours but may vary. Please check for updates if extended.
All pilots logging in within 14 days after maintenance will receive 1,000 [Mission Tokens] via in-game mail (not counted toward seasonal totals).
Here's what's coming in this update:
Striker Balance Adjustments
General Optimizations
Improved the tracking capability of homing missiles (e.g., FALCON's sidearm [Light Missiles]) against targets immune to lock-on.
Removed the 3-second restart delay after Shield Depletion for the following shields:
• Sidearm [Complex Shield] for ALYSNES, PANTHER, FREYR, and HURRICANE
• Modular Weapon [Complex Shield]
• Glider · Complex Shield [Melee Pack].
FALCON
Basic Attributes
Max HP: 29,000 → 31,000.
Aux 2 [Winged Form]
• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.
• Evade charges do not regenerate while performing Evade, Loop, or Spiral Descent. After ceasing these maneuvers, regain 1 charge every 0.5 seconds.
• Loop and Spiral Descent have a fixed lock-on immunity duration and are not affected by Evade charges.
SKYRAIDER
Sidearm [Energy Missile]
Damage composition adjusted: from 2,700 x15 damage over time → 10,500 damage on hit + 2,000 x15 additional damage over time. Total damage remains unchanged.
Aux 1 [Jamming Missile]
• Can be activated while Immobilized or Staggered.
• Cooldown: 15 sec → 12 sec.
• Jamming Missile smoke screen Effective Duration: 4 sec → 3 sec.
Aux 2 [Aerial Assault Form]
• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.
• Evade charges do not regenerate while performing Evade and Loop. After ceasing these maneuvers, regain 1 charge every 0.5 seconds.
• Loop has a fixed lock-on immunity duration and are not affected by Evade charges.
Aux 3 [Missile Dispenser]
Deployed carrier projectile can no longer be intercepted by enemy Strikers.
NARUKAMI
Main Weapon [Charged Beam Cannon]
• Shooting interval in Close-Range Mode: 1.2 sec → 1 sec;
• Weapon Damage: 13,000 → 12,000.
Aux 1 [Decoy Drone]
Durability: 9,000 → 12,000.
Reload Time after recalling: 60 sec → 30 sec.
ALYSNES
Basic Attributes
When ALYSNES' armor is removed, its Armor Purge Form's limited-time Enhanced State duration: 4s → 6s and gains the following:
• Ground and aerial actions do not consume Energy
• Immunity to Stagger
• Evade becomes immune to enemy lock-on while generating Illusions.
Enhanced State gains an additional effect: Striker movement speed is increased by 10%.
Aux 3 [Airdrop Kit]
Shockwave range upon removing and re-equipping additional armor: 50m → 70m.
PANTHER
Main Weapon [Lance], Aux 1 [Shield Blade]
Shield Blade downward slash Energy Consumption: 6,000 → 4,000.
After PANTHER uses Shield Blade downward slash and then charges the Lance, the first Shield Blade slash can now be used more quickly.
When triggering a Deflect with Lance or Shield Blade downward slash, self Striker Stagger Time is reduced.
INFERNO
Basic Attributes
• Max HP: 47,000 → 54,000.
• Fluid Armor Regen: 750 → 900.
• Fluid Armor Depletion Cooldown: 2.8s → 2s.
• Ballistic DEF: 33% → 37%.
• Blast DEF: 28% → 35%.
Aux 2 [Focused Emitter]
When using Aux 2 on the ground, you can now jump during shooting to hover.
Event
TACTICAL SUPPLIES
Tactical Supply is now available. Complete missions during the event to earn Seasonal Crates and Mission Tokens.
Due to adjustments to the event duration and
Source
