Update log
Full Mecha BREAK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
- Gameplay
Attention Pilots:
Mecha BREAK will undergo maintenance on March 27 at 12:00 AM (UTC+8) for about 8 hours (subject to extension). The game will be unavailable during this time. Keep an eye on official announcements for updates. After maintenance, all pilots will get a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days to claim it via in-game mail.
Here are the main highlights of this update:
Striker Balance Adjustments
General Improvements
Strikers can now execute the first slash of a melee attack faster after initiating a Boost Attack.
Mechanic Adjustments
Physical damage penetration against Fluid Armor reduced from 100% to 70%, with the remaining 30% now damaging Fluid Armor first. Once Fluid Armor is depleted, damage fully applies to HP as before.
WELKIN
Base Stats
Ground Energy Regen: 10,000 → 12,500.
Main Weapon [Heavy Battleaxe]
Boost Attack energy cost: 6,800 → 6,500.
Energy Regen lockout after Battleaxe Whirlwind: 1.5s → 1s.
Battleaxe Whirlwind damage per hit: 12,000 → 13,000.
Aux 1 [Dueling Forcefield]
Forcefield capacity: 55,000 → 50,000.
Cooldown: 20s → 16s. Early termination cooldown refund: 5s → 4s per second. Cooldown range: 5–20s → 4–16s.
Aux 3 [Defense Field]
Shield damage threshold: 12,000/s → 10,000/s.
Interactions can now be interrupted when the Striker's arc-shaped force field is attacked.
MIKILLJA
Base Stats
Ground Energy Regen: 5,800 → 6,700.
Main Weapon [Brawl Kit]
Energy Regen lockout after Surge Attack (Chariot Form): 2s → 1s.
PANTHER
Base Stats
Ground Energy Regen: 6,500 → 7,500.
Main Weapon [Lance]
Energy Regen lockout after attacking: 2s → 1s.
On hit, prevents the target's Fluid Armor from regenerating for 6 seconds.
Lance Thrust turning speed: 60°/s → 120°/s.
ALYSNES
Base Stats
Ground Energy Regen (Armored Form & Post-Armor Purge): 9,600 → 11,000.
Lock-on Time in Armored Form: 0.7s → 0.5s.
STELLARUS
Base Stats
Ground Energy Regen: 7,900 → 8,700.
Aux 1 [Composite Tactical Claw]
Removed the 0.4s cooldown after the 1st hit lands.
Aux 3 [Sword Drone]
FCS disruption duration: 3.5s → 2.5s.
Damage: 3,500 → 5,000.
FREYR
Base Stats
Max Energy: 33,000 → 36,000.
Aux 2 [Buzzsaw Shield]
Shield Throw (1st attack) cooldown: 10s → 12s.
FREYR no longer recovers Energy during Saw Strike (2nd attack).
Saw Strike (2nd attack) Stagger duration: 1.5s → 1s. Stagger cannot be applied to the same target again within 1.5s of landing.
Saw Strike (2nd attack) damage per hit: 1,500 → 1,200. Total damage: 22,500 → 18,000.
TRICERA
Main Weapon [Gatling Gun] / Sidearm [Heavy Gatling Gun]
Projectile travel speed increased.
New lock-on range buff added in Aux 2 [Fortress Form Module]:
Lock-on Range: 500m → 700m.
STEGO
Base Stats
Lock-on Time: 0.5s → 0.4s.
HURRICANE
Aux 2 [Turret Drone]
Reduced hover altitude after the drone is deployed.
Attack and interception range: spherical area, 120m radius centered on the drone.
Damage: 3,000/hit → 6,000/hit.
Durability: 60,000 → 30,000.
Reload time: 15s/unit → 8s/unit.
NARUKAMI
Aux 2 [Traction Grappler]
The Striker's translucent outline during stealth no longer appears during grappler pull.
AQUILA
Base Stats
Max Fluid Armor: 36,000 → 42,000.
Main Weapon [Mobile Beam Cannon]
Close Range Mode damage: 12,000 → 11,000; Sniper Mode damage: 22,000 → 20,000.
Aux 1 [Pulse Claw]
Charge time: 24s → 26s.
Removed Energy Regen lockout on hit and residual disruption after Immobilization; only the Immobilization effect remains.
Aux 3 [Multilock Radar]
When active, Sniper Mode firing interval: 1.2s/shot → 1.5s/shot.
Fixed an issue where activating Aux 3 reduced the Main Weapon's firing interval.
NORNE
Base Stats
Fluid Armor Regen: 780 → 1,000.
Main Weapon [Sniper Bow]
Sniper Mode Lock-on Range: 900m → 700m.
Aux 1 [High-Explosive Arrow]
Damage per
Source
