Mecha BREAK
Steam News 26 March 20261mo ago

UPDATE NOTICE: MARCH 27

Attention Pilots: Mecha BREAK will undergo maintenance on March 27 at 12:00 AM (UTC+8) for about 8 hours (subject to extension). The game will be unavailable during this time. Keep an eye on official announcements for u…

Update log

Full Mecha BREAK update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition32 changes4 removals
  • Events
  • Balance
  • Gameplay
changedMecha BREAK will undergo maintenance on March 27 at 12:00 AM (UTC+8) for about 8 hours (subject to extension). The game will be unavailable during this time. Keep an eye on official announcements for updates. After maintenance, all pilots will get a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days to claim it via in-game mail.
changedMechanic AdjustmentsPhysical damage penetration against Fluid Armor reduced from 100% to 70%, with the remaining 30% now damaging Fluid Armor first. Once Fluid Armor is depleted, damage fully applies to HP as before.
changedWELKINGround Energy Regen: 10,000 → 12,500.
changedWELKINMain Weapon [Heavy Battleaxe]
changedWELKINEnergy Regen lockout after Battleaxe Whirlwind: 1.5s → 1s.
changedWELKINBattleaxe Whirlwind damage per hit: 12,000 → 13,000.
Physical damage penetration against Fluid Armor100% to 70%Ground Energy Regen: 10,000 to 12Energy Regen lockout after Battleaxe Whirlwind:1.5s to 1sBattleaxe Whirlwind damage per hit: 12,000 to 13

Attention Pilots:

Mecha BREAK will undergo maintenance on March 27 at 12:00 AM (UTC+8) for about 8 hours (subject to extension). The game will be unavailable during this time. Keep an eye on official announcements for updates. After maintenance, all pilots will get a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days to claim it via in-game mail.

Here are the main highlights of this update:

Striker Balance Adjustments

General Improvements

Strikers can now execute the first slash of a melee attack faster after initiating a Boost Attack.

Mechanic Adjustments

Physical damage penetration against Fluid Armor reduced from 100% to 70%, with the remaining 30% now damaging Fluid Armor first. Once Fluid Armor is depleted, damage fully applies to HP as before.

WELKIN

Base Stats

Ground Energy Regen: 10,000 → 12,500.

Main Weapon [Heavy Battleaxe]

Boost Attack energy cost: 6,800 → 6,500.

Energy Regen lockout after Battleaxe Whirlwind: 1.5s → 1s.

Battleaxe Whirlwind damage per hit: 12,000 → 13,000.

Aux 1 [Dueling Forcefield]

Forcefield capacity: 55,000 → 50,000.

Cooldown: 20s → 16s. Early termination cooldown refund: 5s → 4s per second. Cooldown range: 5–20s → 4–16s.

Aux 3 [Defense Field]

Shield damage threshold: 12,000/s → 10,000/s.

Interactions can now be interrupted when the Striker's arc-shaped force field is attacked.

MIKILLJA

Base Stats

Ground Energy Regen: 5,800 → 6,700.

Main Weapon [Brawl Kit]

Energy Regen lockout after Surge Attack (Chariot Form): 2s → 1s.

PANTHER

Base Stats

Ground Energy Regen: 6,500 → 7,500.

Main Weapon [Lance]

Energy Regen lockout after attacking: 2s → 1s.

On hit, prevents the target's Fluid Armor from regenerating for 6 seconds.

Lance Thrust turning speed: 60°/s → 120°/s.

ALYSNES

Base Stats

Ground Energy Regen (Armored Form & Post-Armor Purge): 9,600 → 11,000.

Lock-on Time in Armored Form: 0.7s → 0.5s.

STELLARUS

Base Stats

Ground Energy Regen: 7,900 → 8,700.

Aux 1 [Composite Tactical Claw]

Removed the 0.4s cooldown after the 1st hit lands.

Aux 3 [Sword Drone]

FCS disruption duration: 3.5s → 2.5s.

Damage: 3,500 → 5,000.

FREYR

Base Stats

Max Energy: 33,000 → 36,000.

Aux 2 [Buzzsaw Shield]

Shield Throw (1st attack) cooldown: 10s → 12s.

FREYR no longer recovers Energy during Saw Strike (2nd attack).

Saw Strike (2nd attack) Stagger duration: 1.5s → 1s. Stagger cannot be applied to the same target again within 1.5s of landing.

Saw Strike (2nd attack) damage per hit: 1,500 → 1,200. Total damage: 22,500 → 18,000.

TRICERA

Main Weapon [Gatling Gun] / Sidearm [Heavy Gatling Gun]

Projectile travel speed increased.

New lock-on range buff added in Aux 2 [Fortress Form Module]:

Lock-on Range: 500m → 700m.

STEGO

Base Stats

Lock-on Time: 0.5s → 0.4s.

HURRICANE

Aux 2 [Turret Drone]

Reduced hover altitude after the drone is deployed.

Attack and interception range: spherical area, 120m radius centered on the drone.

Damage: 3,000/hit → 6,000/hit.

Durability: 60,000 → 30,000.

Reload time: 15s/unit → 8s/unit.

NARUKAMI

Aux 2 [Traction Grappler]

The Striker's translucent outline during stealth no longer appears during grappler pull.

AQUILA

Base Stats

Max Fluid Armor: 36,000 → 42,000.

Main Weapon [Mobile Beam Cannon]

Close Range Mode damage: 12,000 → 11,000; Sniper Mode damage: 22,000 → 20,000.

Aux 1 [Pulse Claw]

Charge time: 24s → 26s.

Removed Energy Regen lockout on hit and residual disruption after Immobilization; only the Immobilization effect remains.

Aux 3 [Multilock Radar]

When active, Sniper Mode firing interval: 1.2s/shot → 1.5s/shot.

Fixed an issue where activating Aux 3 reduced the Main Weapon's firing interval.

NORNE

Base Stats

Fluid Armor Regen: 780 → 1,000.

Main Weapon [Sniper Bow]

Sniper Mode Lock-on Range: 900m → 700m.

Aux 1 [High-Explosive Arrow]

Damage per

Source

Steam News / 26 March 2026

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