Mecha BREAK
Steam News 9 April 20261mo ago

UPDATE NOTICE: APRIL 10

Dear Pilots: Maintenance begins on April 10 at 00:00 (UTC+8). The game will be unavailable during this time. Expected duration: 8 hours (subject to change). Please check official announcements for updates if extended. A…

Update log

Full Mecha BREAK update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition30 changes1 removal
  • Balance
  • Events
  • Gameplay
  • Compatibility
  • Maps
changedMaintenance begins on April 10 at 00:00 (UTC+8). The game will be unavailable during this time. Expected duration: 8 hours (subject to change). Please check official announcements for updates if extended.
changedAfter maintenance, all Pilots will receive 1,000 Mission Tokens (not counted toward season totals). Log in within 14 days to claim the reward via Mail.
changedMechanicsParry range for Complex Shield narrowed: angle changed from 60° to 40°.
changedMechanicsThe Striker's combat stats are greatly reduced due to low terrain compatibility.
changedMechanicsBallistic damage: -30% → -10%.
changedMechanicsEnergy damage: -40% → -10%.
Ballistic damage: -30% to -10%Energy damage: -40% to -10%Damage: 5500/6000/3000+4000 to 7000/7500/4000Downward slash damage: 9,000 to 11

Dear Pilots:

Maintenance begins on April 10 at 00:00 (UTC+8). The game will be unavailable during this time. Expected duration: 8 hours (subject to change). Please check official announcements for updates if extended.

After maintenance, all Pilots will receive 1,000 Mission Tokens (not counted toward season totals). Log in within 14 days to claim the reward via Mail.

The main changes in this update include:

Striker Balance

Mechanics

Parry range for Complex Shield narrowed: angle changed from 60° to 40°.

The Striker's combat stats are greatly reduced due to low terrain compatibility.

Aquatic Adaptability

Strikers can now transform underwater.

Level A: No change

Level B: -10% → -2%.

Level C: -20% → -4%

Level D: -30% → -6%.

Level E: -40% → -8%.

Ballistic damage: -30% → -10%.

Energy damage: -40% → -10%.

Lunar Adaptability

Level A: +20% → +8%

Level B: +15% → +6%

Level C +10% → +4%

Level D: +5% → +2%

Level E: No change

STELLARUS

Main Weapon [Basic Warblade]

Boost Attack speed: 185 m/s → 200 m/s.

Boost Attack startup Energy cost: 2800 → 2000.

Damage: 5500/6000/3000+4000 → 7000/7500/4000+5000.

Downward slash damage: 9,000 → 11,000.

Sidearm [Assault Warblade]

Shockwave velocity increased, Energy Consumption: 3,500 → 2,800.

Plunging Strike damage: 9,000 → 11,000.

Rapid slashes can no longer be parried by shields. The damage range has been slightly increased.

Spinning Slash start-up reduced by 0.1s, interval between two Spinning Slashes shortened by 0.2s.

ALYSNES

Basic Attributes

Reticle Size: 500 → 550.

Main Weapon [Energy Autocannon]

After shooting with the Energy Autocannon, the recovery time is reduced by 0.3s, allowing for faster subsequent shooting or charging.

Sidearm [Induced Sword]

Post-Armor Purge Boost Attack speed: 190 m/s → 200 m/s.

Post-Armor Purge Boost Attack Startup Energy cost: 3,000 → 2,000.

Aux 1 [Battle Halberd]

Armored Form Boost Attack speed: 175m/s → 190m/s.

Armored Form Boost Attack startup Energy cost: 6000 → 3500.

Shortened the post-attack delay for the second and third slashes of the Battle Halberd in ALYSNES's Armored Form.

Aux 2 [Gauss Cannon]

Projectile travel speed increased.

PANTHER

Basic Attributes

Lock-on Time: 0.7s → 0.5s.

Energy Regen (Depleted): 34% → 50%.

Main Weapon [Lance]

Instant Damage: 7,000 → 20,000.

When the Lance is not charged, using the Shield Blade enables faster follow-up Lance attacks.

Aux 1 [Shield Blade]

Boost Attack speed: 180 m/s → 200 m/s.

Boost Attack startup Energy cost: 4,200 → 3,200.

Aux 2 [Booster Kit]

Can now be used while Immobilized.

WELKIN

Basic Attributes

Lock-on Time: 0.7s → 0.5s.

Main Weapon [Heavy Battleaxe]

Boost Attack startup Energy cost: 6,500 → 4,000.

WELKIN can now slowly ascend during Battleaxe Whirlwind.

Sidearm [Heavy Howitzer]

Damage per shot: 12,500 → 13,500.

Aux 3 [Defense Field]

New effect: While activated, self Fluid Armor Regen increased by 100%.

Skills will not be interrupted during Immobilization.

FREYR

Aux 3 [Phantom Jetwing]

Instant Energy Regen on activation: 50% → 80%.

Duration: 10s → 12s; returns 1s cooldown for each second ended early, cooldown range 11–22s.

MIKILLJA

Aux 1 [Sling Grappler]

Now, when MIKILLJA uses Aux 1 to capture a target and crosses the Gracelynn Skycity map boundary, the capture will be automatically interrupted.

SKYRAIDER

Basic Attributes

Lock-on time: 0.8s → 0.6s.

Energy Regen (Depleted): 28% → 38%.

Sidearm [Energy Missile]

Charge time: 12s/shot → 9s/shot.

Damage: 3,200*15 → 2,400*15.

Aux 1 [Jamming Missile]

Missile Lock-on Range: 100m → 150m.

Aux 3 [Missile Dispenser]

Charge time: 15s/shot → 12s/shot.

Missile damage per shot: 2,800 → 2,200.

ALPHARD

Aux 2 [Rapid Assault Mode]

Air Energy Regen: 400/s → 600/s

Aux 3 [Electro-trail]

On release, the missile's initial outward throw angle is reduced, the missile's

Source

Steam News / 9 April 2026

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