Update log
Full Mecha BREAK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Events
- Gameplay
- Compatibility
- Maps
Dear Pilots:
Maintenance begins on April 10 at 00:00 (UTC+8). The game will be unavailable during this time. Expected duration: 8 hours (subject to change). Please check official announcements for updates if extended.
After maintenance, all Pilots will receive 1,000 Mission Tokens (not counted toward season totals). Log in within 14 days to claim the reward via Mail.
The main changes in this update include:
Striker Balance
Mechanics
Parry range for Complex Shield narrowed: angle changed from 60° to 40°.
The Striker's combat stats are greatly reduced due to low terrain compatibility.
Aquatic Adaptability
Strikers can now transform underwater.
Level A: No change
Level B: -10% → -2%.
Level C: -20% → -4%
Level D: -30% → -6%.
Level E: -40% → -8%.
Ballistic damage: -30% → -10%.
Energy damage: -40% → -10%.
Lunar Adaptability
Level A: +20% → +8%
Level B: +15% → +6%
Level C +10% → +4%
Level D: +5% → +2%
Level E: No change
STELLARUS
Main Weapon [Basic Warblade]
Boost Attack speed: 185 m/s → 200 m/s.
Boost Attack startup Energy cost: 2800 → 2000.
Damage: 5500/6000/3000+4000 → 7000/7500/4000+5000.
Downward slash damage: 9,000 → 11,000.
Sidearm [Assault Warblade]
Shockwave velocity increased, Energy Consumption: 3,500 → 2,800.
Plunging Strike damage: 9,000 → 11,000.
Rapid slashes can no longer be parried by shields. The damage range has been slightly increased.
Spinning Slash start-up reduced by 0.1s, interval between two Spinning Slashes shortened by 0.2s.
ALYSNES
Basic Attributes
Reticle Size: 500 → 550.
Main Weapon [Energy Autocannon]
After shooting with the Energy Autocannon, the recovery time is reduced by 0.3s, allowing for faster subsequent shooting or charging.
Sidearm [Induced Sword]
Post-Armor Purge Boost Attack speed: 190 m/s → 200 m/s.
Post-Armor Purge Boost Attack Startup Energy cost: 3,000 → 2,000.
Aux 1 [Battle Halberd]
Armored Form Boost Attack speed: 175m/s → 190m/s.
Armored Form Boost Attack startup Energy cost: 6000 → 3500.
Shortened the post-attack delay for the second and third slashes of the Battle Halberd in ALYSNES's Armored Form.
Aux 2 [Gauss Cannon]
Projectile travel speed increased.
PANTHER
Basic Attributes
Lock-on Time: 0.7s → 0.5s.
Energy Regen (Depleted): 34% → 50%.
Main Weapon [Lance]
Instant Damage: 7,000 → 20,000.
When the Lance is not charged, using the Shield Blade enables faster follow-up Lance attacks.
Aux 1 [Shield Blade]
Boost Attack speed: 180 m/s → 200 m/s.
Boost Attack startup Energy cost: 4,200 → 3,200.
Aux 2 [Booster Kit]
Can now be used while Immobilized.
WELKIN
Basic Attributes
Lock-on Time: 0.7s → 0.5s.
Main Weapon [Heavy Battleaxe]
Boost Attack startup Energy cost: 6,500 → 4,000.
WELKIN can now slowly ascend during Battleaxe Whirlwind.
Sidearm [Heavy Howitzer]
Damage per shot: 12,500 → 13,500.
Aux 3 [Defense Field]
New effect: While activated, self Fluid Armor Regen increased by 100%.
Skills will not be interrupted during Immobilization.
FREYR
Aux 3 [Phantom Jetwing]
Instant Energy Regen on activation: 50% → 80%.
Duration: 10s → 12s; returns 1s cooldown for each second ended early, cooldown range 11–22s.
MIKILLJA
Aux 1 [Sling Grappler]
Now, when MIKILLJA uses Aux 1 to capture a target and crosses the Gracelynn Skycity map boundary, the capture will be automatically interrupted.
SKYRAIDER
Basic Attributes
Lock-on time: 0.8s → 0.6s.
Energy Regen (Depleted): 28% → 38%.
Sidearm [Energy Missile]
Charge time: 12s/shot → 9s/shot.
Damage: 3,200*15 → 2,400*15.
Aux 1 [Jamming Missile]
Missile Lock-on Range: 100m → 150m.
Aux 3 [Missile Dispenser]
Charge time: 15s/shot → 12s/shot.
Missile damage per shot: 2,800 → 2,200.
ALPHARD
Aux 2 [Rapid Assault Mode]
Air Energy Regen: 400/s → 600/s
Aux 3 [Electro-trail]
On release, the missile's initial outward throw angle is reduced, the missile's
Source
