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- MECH OPS 2092
Dev Log: meet the "Eber"
EFD H-89 "Eber" Europäischer Föderativer Direktorat Hauptkampfplattform H-89 Eber (European Federal Directorate Main Battle Platform H-89 "Eber") The H-89 "Eber" is the standard combat platform of the European Federal D…
Patch notes2 changesServerGameplay - MECH OPS 2092
Dev Log 4-2
Hello everyone This is the second and final part of our monthly progress report. There will be lots of pictures, so let's get started. Working on the First Location Since we don't have our own level artist yet, we decid…
Patch notes4 changesGameplay - MECH OPS 2092
Dev Log 4-1
Hello everyone We're starting our monthly progress report, this is the first of two. This report won't feature videos, as we've been busy with several large-scale tasks and haven't finished them yet. We'll be releasing…
Patch notes12 changesMapsBalance - MECH OPS 2092
DevLog 3-2
We're continuing our monthly progress report. Let's go over the remaining items. 5.New weapon - Micro Missile Array This back mounted missile launcher fires a swarm of small missiles that can tear apart anything in any…
Announcement14 changesGameplayUI/audio - MECH OPS 2092
Devlog 3-1
Okay, let's start the monthly report. This time it will consist of several separate posts and will stretch over several days, because I've been stuck fixing bugs and haven't had time to take screenshots, record and edit…
Announcement8 changesFixUI/audio - MECH OPS 2092
MECH OPS 2092: Devlog 2
Hello everyone We've accomplished a lot for the month for only two people in the team. Steam post imageWe're currently working on the core mechanics, developing the game architecture, and preparing the first build (clos…
Patch notes7 changesFixMaps - MECH OPS 2092
Devblog: New content
We've added a new gun, a medium-caliber anti-tank weapon. We've also added recoil, a multitude of new effects, developed a system for interaction between the VFX and various surfaces, and prepared a new weapon architect…
Announcement2 changesBalanceGameplay - MECH OPS 2092
Pathfinding and projectiles optimization
Imagine two AIs playing an RTS, with the player’s mech as one of the units. Sounds epic, doesn’t it? Over the past three months, I haven’t really done anything new for the project, but I’ve been rewriting the existing s…
Store4 changesUI/audioGameplay - MECH OPS 2092
10,000 wishlists in a week!
No ads, no marketing. We just needed a place we could show our friends and say, “This is what we’ve been working on for over a year.” Today, exactly one week later, we have 10,000 wishlists. To be honest, that number to…
Announcement3 changesBalanceUI/audio






