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Steam News10 November 20232y ago

Patch

Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth Digging deep should become easier with added percentage damage to walls based on their m

Full notes

Full Mech Engineer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
fixedTail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth
addedDigging deep should become easier with added percentage damage to walls based on their maximum hp.
changedPathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging
changedReduced the width of ballistic projectiles
removedShooting near walls should no longer be an issue
fixedFixed a game crash associated with the use of the shrapnel weapon mod
  • Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth

  • Digging deep should become easier with added percentage damage to walls based on their maximum hp.

  • Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging

  • Reduced the width of ballistic projectiles

  • Shooting near walls should no longer be an issue

  • Fixed a game crash associated with the use of the shrapnel weapon mod

  • The picked-up reactor module will be centered on your cursor to avoid problems with its placing

  • Colubra laser will gradually destroy walls instead of instant

  • Fixed missing text in the eng ini file for the ammunition tooltip in battle. [context] battle_ammo=””

  • Added avoiding slowdown zones for AI in x2 time speed up

Source

Steam News / 10 November 2023

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