Full notes
Full Mech Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth
Digging deep should become easier with added percentage damage to walls based on their maximum hp.
Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging
Reduced the width of ballistic projectiles
Shooting near walls should no longer be an issue
Fixed a game crash associated with the use of the shrapnel weapon mod
The picked-up reactor module will be centered on your cursor to avoid problems with its placing
Colubra laser will gradually destroy walls instead of instant
Fixed missing text in the eng ini file for the ammunition tooltip in battle. [context] battle_ammo=””
Added avoiding slowdown zones for AI in x2 time speed up
Source
Changelog.gg summarizes and formats this update. How we read updates.
