Full notes
Full Mech Engineer update
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Repeated intro
Hello! Thank you for playing the game and leaving your feedback.
What changed
- UI and audio
- Balance
Here is the changelog:
I:\Interface
Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font
Mod support has been added to the game but it is very early in development - a short guide.
Resource counters at the top of the screen will update more quickly than before
The art for the Castle mech has been given a new look
See a mech's loadout with additional info by mousing over icons in the mech card not only during battles but also in other menus
Not sure whether you should click on something during combat? Hover your mouse cursor over on-screen elements to see information pop-ups
Check your current keybinds by pressing Escape
Get more information on your city's needs by hovering your mouse cursor over the stats in Hangar > Calendar
Allow cursor to go to another monitor in fullscreen and restrict the aspect ratio from the new launch menu options (previously you had to manually edit a settings config file)
B:\Balance
/// Buffs
Railgun spread reduced from 4 degrees to 1 degree, improving the accuracy
Railgun damage and armor penetration gain from energy has been increased significantly
Initial projectile speed of railgun has been doubled
Increased the lifetime of explosive shells by 10%
Reduced Tentacle mech's weight from 73 to 65
Reduced Tentacle mech's base reload time from 4 to 1
Explosive ammunition explosion damage doubled
The speed limit for projectiles has been removed, which led to low damage and armor penetration when using a mod with increased projectile speed
Rocket flight duration has been increased by 10% longer
Kinetic and thermal projectiles will properly damage multiple enemies within the same game tick, which leads to increased damage against clusters of enemies
Toxin sprayer damage increased from 3 to 4
Toxin sprayer projectile speed increased from 7 to 9
Removed gun recoil for all energy-dependent kinetic weapons
Plasma gun research time reduced from 20 to 14 days
Plasma gun projectile starting speed has been increased from 5 to 7
Number of scientists required for Tesla node in Research has been reduced from 100 to 50
Bjorn cost for a flamethrower has been reduced from 160 to 100
Flamethrower production time reduced from 3 to 2 days
Toxin sprayer production time reduced from 4 to 3 days
Toxin sprayer production cost in Skalaknit has been reduced from 150 to 90
/// Nerfs
Railgun rate of fire reduced from 200 to 20
Railgun weight increased from 24 to 40
Railgun energy consumption increased from 30 to 50
Railgun base damage and armor penetration has been set to 0
Railgun rate of fire no longer depends on energy
Increased Plate mech's reload time from 3 to 4
Increased Plate mech's weight from 50 to 60
Reduced Tentacle mech's base ammo amount from 1 to 0.5
Reduced the knockback effect of explosions on Operarius
Toxin sprayer spread increased from 5 to 10 degrees, reducing the accuracy
Plasma gun production time increased from 4 to 5 days
Plasma gun production cost in Munilon has been increased from 110 to 180
Research time for Tesla node has been increased from 4 to 8 days
Railgun production time increased from 3 to 5 days
Tesla weapon production time increased from 3 to 5 days
E:\Engineering
Dismantle any items
Source
Changelog.gg summarizes and formats this update. How we read updates.
