Full notes
Full Mech Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
F:\Fixes
gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now)
gml_Object_obj_pilot_sheet_Draw_73 (line 24)
gml_Object_obj_content_hangar_Step_0 (line 2356)
gml_Object_obj_first_menu_Draw_0 (line 63)
gml_Object_obj_giant_worm_Step_0 (line 267)
gml_Object_obj_piston_item_Step_0 (line 38) can't fix. Don't use the multi-click mouse button on the construction table
gml_Object_obj_cabin_item_Step_0 (line 37) can't fix. Don't use the multi-click mouse button on the construction table
You no longer lose your mechs and pilots from 5-8 battle slots when moving from the hangar menu.
Removed the possibility of endless order disobeying caused by chance. Now pilots can disobey only one time per given order.
The priority targets menu from the battle prepare screen should now work as intended.
Fixed Steam screenshots feature.
Fixed some Operarius stop walking for a short period after unpause.
QoL:\features
Added sounds of putting pilots into mechs or back into the list
Increased highlight for pilot's perks that you can choose
Added sound for repairing district
Enemies bullets and rockets will be more visible in darkness
Hover over city stats to see which districts influence them
The regular battle view will be automatically turned on after entering an enemy base to help you navigate inside it
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
