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Steam News13 April 20233y ago

Update 56 (Proxima Centauri)

Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: S:\Sound Added sounds for the flamethrower and small laser gun Added sound when mousing over research tree nodes Added sou

In this update6

Full notes

Full Mech Engineer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Thank you for playing the game and leaving your feedback.

What changed

4 fixes7 additions14 changes6 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedS :\SoundAdded sounds for the flamethrower and small laser gun
addedS :\SoundAdded sound when mousing over research tree nodes
addedS :\SoundAdded sound when pressing the BATTLE start button
addedS :\SoundAdded text typing sounds for the post-battle statistics screen
changedE :\EngineeringTest your mech builds in different environments and temperature conditions on the construction table before deployment - click the crash test dummy icon next to SEND to access it
changedE :\EngineeringUse the camera movement keys(WASD) and LMB in the mech test chamber to move and fire your mech, reposition the target with MMB, adjust the temperature with the slider, and switch to underwater conditions via the droplet button
basic armor for the Triangle mech24basic armor for the Triangle mech increased, buffbasic move speed for the Triangle mech0.20.3basic move speed for the Triangle mech increased, buffTriangle mech cost in Munilone564464Triangle mech cost in Munilone decreased, nerf

Mech Engineer changes

addedAdded sounds for the flamethrower and small laser gun
addedAdded sound when mousing over research tree nodes
addedAdded sound when pressing the BATTLE start button
addedAdded text typing sounds for the post-battle statistics screen
changedTest your mech builds in different environments and temperature conditions on the construction table before deployment - click the crash test dummy icon next to SEND to access it

Here is this month's changelog:

S:\Sound

  • Added sounds for the flamethrower and small laser gun

  • Added sound when mousing over research tree nodes

  • Added sound when pressing the BATTLE start button

  • Added text typing sounds for the post-battle statistics screen

E:\Engineering

  • Test your mech builds in different environments and temperature conditions on the construction table before deployment - click the crash test dummy icon next to SEND to access it

  • Use the camera movement keys(WASD) and LMB in the mech test chamber to move and fire your mech, reposition the target with MMB, adjust the temperature with the slider, and switch to underwater conditions via the droplet button

  • Previews of the resource needed for dispatching mechs to battle are now visible in UI (weapons mod menu and mech construction menu) – resources are only spent once dispatched to battle

H:\Hangar

  • See how your city's stats have changed over the last ~20 days via the Calendar menu - a third stop on the dial has been added

  • With this new submenu you can:

    • Get info on recently damaged districts

    • See differences in resources and city stats compared to the past day

    • View changes in pilots, science, and engineering teams

    • Check how many components are in production

    • Find out which research projects are in progress

  • Mouse over each stat entry on the right side to individually highlight its production graph

C:\Combat

  • Switch to and from full screen during battle by pressing T on your keyboard (this can be rebound in the loading screen menu at launch), or by clicking the dotted square icon below the combat display

  • Reloading is now visualized via a bar above a mech's reactor temperature gauge

  • Cursor lines on the combat display no longer disappear from view when zoomed out

B:\Balance

  • /// Buffs

  • Increased basic armor for the Triangle mech from 2 to 4

  • Increased basic move speed for the Triangle mech from 0.2 to 0.3

  • Increased impact resistance for the Triangle mech to 95%

  • Reduced Triangle mech cost in Munilone from 564 to 464

  • Engineer and science teams are no longer capped at 700 and 500 respectively

  • The special Bunker map now additionally gives you 100 engineers and 80 scientists upon completion

  • Lightning shooters' AI has been altered - they will try to escape properly after firing

  • Starting pilots' stats are now always the same

  • /// Nerfs

  • Weapon size now doubles the cost of sending it into the battle

  • Giant Centipede boss now shoots rockets at strict angles to its body

  • Lightning shooters no longer get stuck inside each other

  • Mech eaters no longer get stuck inside each other

  • Energy shooters ("flowers") no longer get stuck inside each other

O:\Other_changes

  • Slight performance improvement now that swarms no longer repeatedly call a shader

  • Fixed the incorrect display of a mech's stress bar on the battle screen

  • Fixed an issue with not clearing up weather effects in some situations

  • Fixed the opacity for some text on the battle screen

  • Fixed an error where the Calendar would default to Monday when saving and loading a file

  • Added text to the manual stating that mountains stop your city from advancing to a cell with mountains

If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message

Source

Steam News / 13 April 2023

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