In this update6
Full notes
Full Mech Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Thank you for playing the game and leaving your feedback.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Maps
- Fixes
Mech Engineer changes
Here is this month's changelog:
S:\Sound
Added sounds for the flamethrower and small laser gun
Added sound when mousing over research tree nodes
Added sound when pressing the BATTLE start button
Added text typing sounds for the post-battle statistics screen
E:\Engineering
Test your mech builds in different environments and temperature conditions on the construction table before deployment - click the crash test dummy icon next to SEND to access it
Use the camera movement keys(WASD) and LMB in the mech test chamber to move and fire your mech, reposition the target with MMB, adjust the temperature with the slider, and switch to underwater conditions via the droplet button
Previews of the resource needed for dispatching mechs to battle are now visible in UI (weapons mod menu and mech construction menu) – resources are only spent once dispatched to battle
H:\Hangar
See how your city's stats have changed over the last ~20 days via the Calendar menu - a third stop on the dial has been added
With this new submenu you can:
Get info on recently damaged districts
See differences in resources and city stats compared to the past day
View changes in pilots, science, and engineering teams
Check how many components are in production
Find out which research projects are in progress
Mouse over each stat entry on the right side to individually highlight its production graph
C:\Combat
Switch to and from full screen during battle by pressing T on your keyboard (this can be rebound in the loading screen menu at launch), or by clicking the dotted square icon below the combat display
Reloading is now visualized via a bar above a mech's reactor temperature gauge
Cursor lines on the combat display no longer disappear from view when zoomed out
B:\Balance
/// Buffs
Increased basic armor for the Triangle mech from 2 to 4
Increased basic move speed for the Triangle mech from 0.2 to 0.3
Increased impact resistance for the Triangle mech to 95%
Reduced Triangle mech cost in Munilone from 564 to 464
Engineer and science teams are no longer capped at 700 and 500 respectively
The special Bunker map now additionally gives you 100 engineers and 80 scientists upon completion
Lightning shooters' AI has been altered - they will try to escape properly after firing
Starting pilots' stats are now always the same
/// Nerfs
Weapon size now doubles the cost of sending it into the battle
Giant Centipede boss now shoots rockets at strict angles to its body
Lightning shooters no longer get stuck inside each other
Mech eaters no longer get stuck inside each other
Energy shooters ("flowers") no longer get stuck inside each other
O:\Other_changes
Slight performance improvement now that swarms no longer repeatedly call a shader
Fixed the incorrect display of a mech's stress bar on the battle screen
Fixed an issue with not clearing up weather effects in some situations
Fixed the opacity for some text on the battle screen
Fixed an error where the Calendar would default to Monday when saving and loading a file
Added text to the manual stating that mountains stop your city from advancing to a cell with mountains
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message
Source
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