In this update5
Full notes
Full Mech Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Thank you for playing the game. Here is a new changelog format:
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
- Fixes
Mech Engineer changes
- Stormhero
S:\Sound
Added sounds for minigun, tank gun, both missile launchers, fast laser, and artillery. They should be clearly heard even with a large number of shots thanks to a new sound system for combat.
W:\Weapon_Test_Bench
Simulate underwater combat conditions by clicking the droplet button
Test how armor penetration works by changing the dummy's armor with the up and down arrows
Try the thick wall with the new section in the type switcher, to see how bullets work inside enemies
Explosions and effects will now render correctly in the test bench and cut outside of it
Minimum and maximum distances are now properly visualized by circles and lined zones
Test fire a single shot every five seconds with the 1 toggle in the controls
C:\Combat
Select all mechs at once by pressing`(backtick) on your keyboard
You will now see a visual cue inside the battle screen when a combat order has been completed
Your mechs now check their pathfinding around slowdown zones if the length to travel is not twice the regular path
Mechs equipped with missiles will now check whether they are within 16 pixels of a wall before firing to avoid causing self damage
B:\Balance
/// Buffs
Armor reduction by white type weapons increased from 0.01 with 50% chance to 0.01 with 100% chance of applying
Armor reduction from all weapons now also applies when it's penetrating armor
Increased base swarm health from 11 to 12
Underwater bugs should be easier to kill now that armor penetration values for ballistic weapons are rounded to the nearest whole number when compared with enemy armor
/// Nerfs
Power consumption of the first laser increased from 35 to 40
Fast laser's weight increased from 22 to 24
Armor reduction by blue type weapons decreased by 10 times
Armor reduction by red type weapons decreased by 2.5 times
Slow debuff from all weapons is now 5% less effective
Reduced base swarm armor from 4 to 3
The first 10 days should be easier now that the cost of creating eggs for the swarm economy increased from 20 to 30
O:\Other_changes
Values in the combat viewer, manual, and weapon test screen have been fixed
Fixed the visual bug with the rate of fire point strip on weapon cards
Fixed the visual bug with keeping storm and ocean particles on the map after a battle
Fixed the visual bug with resource caterpillars leaving their corpses after fleeing the map
Ocean currents should no longer move enemy hordes when the game is paused
Minor fixes to a leader's behavior when holding a position
Values on reactor cards now round to the nearest whole number
Aux mech module list should now scroll properly
Fixed minor lighting visual bugs during a pause
Fixed display of weight for some additional mech modules on the weight layer
Fixed display of energy consumption for some additional mech modules on the energy layer
Performance improved by changing all vertex drawings in the battle to raster
For players with multiple monitors, the game will attempt to keep your mouse cursor within the game window when set to full screen mode
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer
Source
Changelog.gg summarizes and formats this update. How we read updates.
