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Steam News9 April 20262mo ago

Early Access Update (v0.25)

Hello Meat Train enjoyers!!! Timothy here with another update, I've been cooking this one up for the past month and a half... I hope you enjoy! Slavery The AI needs meat.

In this update15

Full notes

Full MEAT TRAIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Meat Train enjoyers!!!

What changed

0 fixes15 additions16 changes1 removal
  • Gameplay
  • Workshop
  • Balance
  • UI and audio
  • Server
  • Store
addedDeployable Workbench: Customizable Turret placementThere has been a big change to how Turrets work, you can now place them where ever you want on the train, as long as the surface is flat.
addedDeployable Workbench: Customizable Turret placementTurrets now also require a new item: Tech scrap. Tech scrap can be found in Military crates or harvested from destroyed Drones.
changedDeployable Workbench: Customizable Turret placementThis "Deployable" System is really just setting the ground work for future updates, I want to make the Train more customizable and introduce more types of deployables in the future.
changedNew Kick AttackYou can press Q to kick now (Equip melee is Tab now instead) Running Shoes and Bionic Legs will both make your kick more powerful, and I've also changed the Femur bone upgrade effect to make your kick more powerful aswell. Steam post image
addedNew Monuments & Graphics ImprovementsI've added 3 new monuments and one of them is a large green bunker with a forest inside. I'll let you see it for yourself. I also put a bit of time into the graphics and made the games textures look less repetitive and flat. Also made the sky a bit more interesting to look at. Have a look at the full list of changes below, theres some new upgrades, optimisations and improvements.
changedGameplayYou are a slave to GRM and must serve the factory by collecting meat
Length of day doubled,12minutes24minutesLength of day doubled, increased, buffMeat Priest offering cost1050Meat Priest offering cost increased, buff

MEAT TRAIN changes

addedThere has been a big change to how Turrets work, you can now place them where ever you want on the train, as long as the surface is flat.
addedTurrets now also require a new item: Tech scrap. Tech scrap can be found in Military crates or harvested from destroyed Drones.
changedThis "Deployable" System is really just setting the ground work for future updates, I want to make the Train more customizable and introduce more types of deployables in the future.
changedYou can press Q to kick now (Equip melee is Tab now instead) Running Shoes and Bionic Legs will both make your kick more powerful, and I've also changed the Femur bone upgrade effect to make your kick more powerful aswell. Steam post image
addedI've added 3 new monuments and one of them is a large green bunker with a forest inside. I'll let you see it for yourself. I also put a bit of time into the graphics and made the games textures look less repetitive and flat. Also made the sky a bit more interesting to look at. Have a look at the full list of changes below, theres some new upgrades, optimisations and improvements.

Timothy here with another update, I've been cooking this one up for the past month and a half... I hope you enjoy!

Slavery

The AI needs meat.

Each day you will be required to bring a tank of meat back to the factory.

GRM Machines won't attack you while you are working for the factory, but keep in mind that if you fail to meet quota, there will be consequences. The train is property of GRM... and so are you!

Deployable Workbench: Customizable Turret placement

There has been a big change to how Turrets work, you can now place them where ever you want on the train, as long as the surface is flat.

Turrets now also require a new item: Tech scrap. Tech scrap can be found in Military crates or harvested from destroyed Drones.

This "Deployable" System is really just setting the ground work for future updates, I want to make the Train more customizable and introduce more types of deployables in the future.

New Kick Attack

You can press Q to kick now (Equip melee is Tab now instead) Running Shoes and Bionic Legs will both make your kick more powerful, and I've also changed the Femur bone upgrade effect to make your kick more powerful aswell. Steam post image

Being able to give zombies the boot definitely helps keep the hordes under control.

New Monuments & Graphics Improvements

I've added 3 new monuments and one of them is a large green bunker with a forest inside. I'll let you see it for yourself. I also put a bit of time into the graphics and made the games textures look less repetitive and flat. Also made the sky a bit more interesting to look at. Have a look at the full list of changes below, theres some new upgrades, optimisations and improvements.

Changelist

Gameplay

  • You are a slave to GRM and must serve the factory by collecting meat

  • New Deployable Workbench + Turret upgrade system

  • New Item: Tech scrap - required for turrets & other train upgrades, can be found in Military crates

  • Length of day doubled, from 12 minutes to 24 minutes

  • Can now use mouse wheel to cycle through weapons

  • Monument spawn points are no longer used and you'll start on the train now instead

  • Max zombie limit is 50 now because 5x spawn rate was too chaotic and laggy at large monuments

  • Zombies react when hit now and can be stunned

Player

  • New kick attack (Q to kick)

  • Start with flashlight now

  • Improved swimming & climbing movement

  • Added auto sprint, only need to press shift once to start sprinting

Train

  • Workshop Railcarcontains new workbench and garage for the Meat Bike
  • Meat Tank Railcar: deposit meat that will be taken back to the factory once full

  • Train will now kill zombies when hitting them at speed

  • Turrets now shoot bulls, tree monsters, snatchers and drones

Skeleton

  • Skeleton Menu manually accessed now by pressing B once you collect a bone

  • Femur: More Powerful Kick

  • Ulna: Increase weapon clip size

  • Skull: 20% chance to explode on headshot instead of 100%

World

  • 3 New Monuments: Forest Bunker, Prison Cabin, Rotten Cabin

  • Some new underground areas to explore

  • More Drones and GRM camera towers

Weapons

  • Tommy Gunnew 3D model, increased fire rate, improved sound
  • AK47reduced recoil, improved sound
  • M4A1improved sound

Graphics

  • Made various textures look less repetitive using overlayed textures & noise

  • Improved skybox, made horizon darker

Misc

  • Oxygen auto refills when close

  • Added FOV slider

  • Can Invert Y look axis now

  • Increased Meat Priest offering cost from 10 to 50

  • Dumbed Meat Priest dialogue down a bit

  • New dialogue sounds

  • Made Train Tracks collider smoother and easier for the Meat Bike to ride over

Whats next?

Here is a peek of an boss enemy I've been working on, I wanted to get it out in this update but it needed more time unfortunately.

Steam post image

I'll be focusing more on the late game now. I want to improve the GRM Factory area and add an overshield upgrade for the player, so its not so difficult to survive when fighting against the machines.

Follow development more closely

As always, I'll be posting regular updates of progress in my Discord server: https://discord.gg/8kb8fQZ6SS

But now that I have a decent microphone (paid for with Meat Train money!)... I'll be posting more regular updates on my YouTube channel aswell: View store page

Thank you everyone for playing Meat Train! Catch you soon with another update :D

Source

Steam News / 9 April 2026

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