In this update2
Full notes
Full Meat Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
- Fixes
Meat Engine changes
Steam post image
Patch Notes:
New Stuff
Added stamina system
This will affect the slide, stamina is infinite outside of combat and shooting enemies will regenerate stamina faster. This new system is still early in development and will change according to feedback provided by players or i might just removed it. (This system has now been changed to a toggle in the settings menu and is disabled by default)
Added sound effect when a secret is found
Added a sound effect when performing a parry
Added new bullet impact effects
Added smooth turning to all enemies
Added shockwaves to some explosions
Added enforcers to E1M3
Added a new test enemy to E1M4
Updates and Changes
Updated extra life UI
Updated various particle effects to be more retro
Updated Unity engine version to 6000
Moved level stats from the pause menu to the UI overlay screen
Improved visibility of Hound Elites
Changed kick hitbox when launching barrels and projectiles
Fixed an issue with the Head IK system for NPCs
Increased Kick damage 15 > 40
Nerfed Super Shotgun damage
Reduced Warden/Bone wheel health 400 > 325
Fixed a ammo pickup in E1M4 that was too high
Kick no longer does damage to barrels and projectiles
Fixed a bug that caused Wardens to not traverse nav mesh links
Increased Hound fire rate
Changed Elite Hound Projectile
Source
Changelog.gg summarizes and formats this update. How we read updates.
