Full notes
Full MEAT 2: Absolute Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
- Security
HAPPY NEW YEAR 2026!
Thank you for all reports and feedback. Your help improves the game daily and before new years starts, we would love to share good news with you.
This update focuses on stability, black screen security, and memory optimization.
For the upcoming 2026, we wish you accurate shots, fun in gameplay, and even more mutants blown to pieces. See you on the battlefield!
Changes in v0.461
ADDED
New memory optimization system (part 1/2) The game should no longer collect garbage during longer play sessions.
[Fixed] GLOBAL:
Finisher animation could remain on screen if triggered right before an in-game cutscene.
Audio Mixer was not applied correctly on the first game launch, causing louder sound levels (fixed).
New security fixes for rare and unusual Finisher usage issues.
CHAPTER II:
Fixed an issue where the player could fall under the ground in the Lake scenario (additional safety fix).
Plus several smaller fixes and adjustments.
What’s next?
Upcoming updates will focus on:
Memory optimization (part 2/2)
Full support for all screen resolutions (16:10, 21:9)
Full controller accessibility (no mixed keyboard/controller input)
Additional fixes based on player reports
Thank you for your support! Early Access development continues 💪
-Trippin Bears
Source
Changelog.gg summarizes and formats this update. How we read updates.
