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Steam News29 March 20263mo ago

MEAT 2: We Hear You! (WHY!) March. Nothing hurts anymore!

WE HEAR YOU! (WHY!?) We Hear You is a series of updates, Q&A posts, and dev responses created directly from your thoughts and opinions.

In this update4

Full notes

Full MEAT 2: Absolute Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions7 changes0 removals
  • UI and audio
  • Fixes
  • Maps
  • Gameplay
  • Events
  • Store
changedWE HEAR YOU! (WHY!?)We Hear You is a series of updates, Q&A posts, and dev responses created directly from your thoughts and opinions. It’s our way of staying close to the community and making sure your voice shapes the game.
fixedFixed BugsWe have fixed few checkpoints on Chapter I and Chapter II
changedFixed BugsToo many sounds were playing at the same time (in many places). We've reduced their amount.
addedFixed BugsWe have added a Map summary in Main Menu (you can see your score, time, statistics from finished chapters).
changedFixed BugsWe have made a Beaver Mode more challenging (difficulty increases over time).
addedFixed BugsWe've added a new BOSS to Chapter VI... To make a proper Chapter Ending.

MEAT 2: Absolute Zero changes

changedWe Hear You is a series of updates, Q&A posts, and dev responses created directly from your thoughts and opinions. It’s our way of staying close to the community and making sure your voice shapes the game.
fixedWe have fixed few checkpoints on Chapter I and Chapter II
changedToo many sounds were playing at the same time (in many places). We've reduced their amount.
addedWe have added a Map summary in Main Menu (you can see your score, time, statistics from finished chapters).
changedWe have made a Beaver Mode more challenging (difficulty increases over time).

WE HEAR YOU! (WHY!?)

We Hear You is a series of updates, Q&A posts, and dev responses created directly from your thoughts and opinions. It’s our way of staying close to the community and making sure your voice shapes the game.

The name comes from our programmer, who asks “why?” far too often.

Community Chat & Discussions

Thank you for all messages on Discussions and in emails. We’ve received lots of reports about bugs, problematic moments, difficulty spikes, and things that block or rise your fun.

Thanks to You - Our coming update (v0.465) we will fix many of mentioned issues!

Fixed Bugs

  1. We have fixed few checkpoints on Chapter I and Chapter II

  2. Too many sounds were playing at the same time (in many places). We've reduced their amount.

  3. We have added a Map summary in Main Menu (you can see your score, time, statistics from finished chapters).

  4. We have made a Beaver Mode more challenging (difficulty increases over time).

  5. We've added a new BOSS to Chapter VI... To make a proper Chapter Ending.

  6. We've changed the Bauer Boss (Chapter IV) Attack range & style.

  7. We have fixed several text & font issues around quests, tutorials & notes.

  8. We have added new & more challenging achievements.

New functions

  1. Shotgun will push back enemies.

  2. New walking animation on Weapons (more dynamic).

  3. Sprint (Run) has new effects. It is more visible and dynamic.

  4. Added visible Notifications when you can use your telestarion super powers.

  5. Many more exciting additions.

If something feels unfair, unclear, too hard, too easy, or simply annoying: write it here, let us know!

If you have a good idea, let us know! If you've found something cool also, let us know!

We want to hear your voice, because the next update is coming fast, and we want to improve much more for you in the upcoming patch.

Steam & Community

Follow us to stay up to date with news, updates, and upcoming events:

YouTube: View store page

TikTok: https://www.tiktok.com/@meat_rpg

Facebook: https://www.facebook.com/groups/meatlovers/

E-mail: feedback (at) meatrpg (dot) com

Thank you for being part of Sir H. Duncan Culligan quest!

  • Trippin Bears 🐻

Source

Steam News / 29 March 2026

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