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Steam News4 June 202629d ago

Demo 1 / Hotfix #1

New Additions & Changes: Added a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.

In this update6

Full notes

Full MDT: Make it or Die Trying update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes2 additions3 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedNew Additions & Changes:Added a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.
removedNew Additions & Changes:Removed the Ceiling Turret from the top of the elevator in c0a1 "Surface?".
changedNew Additions & Changes:Armor Stands now save to Checkpoints.
addedNew Additions & Changes:Added a checkpoint to the inner Armory room at the start of c0a2 "Armory".
changedNew Additions & Changes:Changed the killbind to the "L" key
fixedc0a0 "The Labs":Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.

MDT: Make it or Die Trying changes

addedAdded a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.
removedRemoved the Ceiling Turret from the top of the elevator in c0a1 "Surface?".
changedArmor Stands now save to Checkpoints.
addedAdded a checkpoint to the inner Armory room at the start of c0a2 "Armory".
changedChanged the killbind to the "L" key

New Additions & Changes:

  • Added a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.

  • Removed the Ceiling Turret from the top of the elevator in c0a1 "Surface?".

  • Armor Stands now save to Checkpoints.

  • Added a checkpoint to the inner Armory room at the start of c0a2 "Armory".

  • Changed the killbind to the "L" key

Bugs Fixed:

c0a0 "The Labs":

  • Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.

  • Fixed infinite loading screens for c0a0 and c0a1

  • Fixed the crane arm container floating if moved

c0a1 "Surface?":

  • Extended the room toggle area for The Offices so that the player wont see everything freeze right as they step outside of it.

  • Fixed the level not being covered in darkness during the elevator ride

c0a2 "Armory":

  • Moved the ventilation checkpoint between the 2 big hallways so that the player spawns out of sight of ceiling turrets

Other:

  • Fixed WeaponOrigin rotation lock happening after you kicked while holding a melee weapon.

  • Fixed cutscenes lerping the player from the end of a previous cutscene to the start of a new one, resulting in the player hitting a bunch of triggers on their way.

  • Fixed the music dampening effect getting stuck if you shot or got shot multiple times in quick succession.

  • Fixed the bleeding & heavy bleeding screen effects being just hidden.

  • Fixed music not resetting if you restarted a level completely.

  • Fixed the sound being muted upon reloading a checkpoint in the conveyor control room in c0a3 "Manufacturing".

  • Fixed props with damage (like moving containers in c0a0) not dealing damage to player.

Crouch bugs are still present, this issue is rooted deeply in Rapier2D's physics engine, i will be looking for solutions more.

rumors can be heard about white john mdt...

Source

Steam News / 4 June 2026

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