In this update8
Full notes
Full MDT: Make it or Die Trying update
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What changed
- Gameplay
- Balance
- Fixes
MDT: Make it or Die Trying changes
Intel GPU Users - Try the new DirectX12 launch option.
New Additions & Changes:
Player becomes "invisible" to enemies for 1.5s after using a teleport door.
Increased 7.5x54 Object Penetration from 3 to 7.
Increased MAS 49x56 Damage from 22 to 34.
Reduced Spider Robot's health from 150 to 100.
Reduced Supply Crate's Health from 25 to 20 (enough to get one-shotted by a metal pipe).
Disabled the confusing parallax background in c0a0 "The Labs".
Door hider reveal cooldown is faster now.
Bugs Fixed:
c0a0 "The Labs":
Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.
Fixed infinite loading screens for c0a0 and c0a1.
Fixed the crane arm container floating if moved.
Fixed the crane arm container disabling collision after checkpoint reload.
Fixed the crane arm checkpoint being reactivated upon respawn.
Changed Player's fall damage threshold on this level to be enough to receive damage in the health kit tutorial area.
c0a1 "Surface?":
Fixed prematurely revealed hiders.
Fixed the first Ceiling Turret being disabled on checkpoint reload.
c0a2 "Armory":
Fixed a wall that had no collision in the first big arena after getting the Double-Jump.
Fixed broken enemy spawns in the Armory rooms.
c0a3 "Industry":
Changed the way the last rooms despawn at the end of the level.
Other:
Reworked threading on the Checkpoint Controller. This should fix the majority of weird and random bugs people experienced after respawning.
Teleport Doors now teleport the player to their position by default, instead of an offset from the Player.
Fixed holding a ladder making you invincible to props with damage.
Fixed Player not being able to stand up when crouching inside a breakable objects (like an exploding barrel)
Checkpoints now wait for saving to be finished before loading. This should prevent an issue where you would load back to the very start, but even if it still happens you will only be set back to the previous checkpoint.
Fixed picking up a weapon, with full slots, while holding a melee weapon dropping the melee weapon instead of the primary weapon.
Fixed opened doors not revealing newly shown hiders until closed.
Source
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