Full notes
Full McRogue update
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What changed
- Performance
- UI and audio
Three builds in one day! In addition to some bug and crash fixes this morning, I've added a couple of input features.
Remappable Controls
You can now remap controls from within the game. Some of the control icons aren't quite right (for example it shows 'select' rather than 'back' for the Xbox 360), but the controls should be mapped correctly. You can map any in-game action to any controller input (axis or button) or to the keyboard / mouse. Whichever controller you use to initiate the action remapping is the the controller the game will look for the new control on.
Move to Cursor
When using the keyboard/mouse to control the game, you'll now see an extra control in the options menu called 'Move to Cursor'. When this control is held down, McRogue will now run in the direction of the cursor. It's not exactly the 'Diablo' controls that some were asking for but it might help those who dislike WASD. I specifically didn't want to do the 'click to move here' controls since I don't think that indirect control like this fits the game. All the other controls will work the same as usual, so you don't have to click on enemies to attack them as you would in Diablo (just press punch to punch). Move to Cursor is not mapped by default, so if you want to use it then make sure you map it first!
Source
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