Full notes
Full McRogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- UI and audio
This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic meshes in place, but just the standard layout and terrain. This update brings it to 'Stage 2' meaning that it now has representative layout, proper terrain and general tuning. The next stage is to add the landmark objects and there will be one more stage to add gameplay objects too.
Tweak the layout structure of the swamp to generate a couple of large areas, but a lot more smaller ones.
Add screen-space reflections to the water shader
Add a new graphics option to use low quality water without screen-space reflections
Tune the way the coastal foam goes in and out so that it's less synchronized.
Fix a lighting bug that caused the indirect diffuse lighting to be too dark
Tweak swamp fog settings
Fix lily pads all spawning in a line
Tune swamp water to look muddy
Tweak the swamp terrain gradient to remove greens
Make the swamp water a bit deeper and adjust the player slowdown to compensate
Add more hills to the swamp
Use the new distortion method to generate the clear areas of the swamp
Tune the swamp grass color so that it grows healthy grass around runes and dead grass around mines
Remove any possibility of generating lakes in the swamp. The water is so murky that it's not fair if you suddenly fall into a lake and get damaged.
Increase the distance between upgrade runes
Source
Changelog.gg summarizes and formats this update. How we read updates.
