Full notes
Full McOsu update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
- Store
- Events
- Performance
- Compatibility
addedAdded 2 new notelock algorithms: McOsu, osu!lazer 2020 (Karoo13's algorithm) - Added option "Select Notelock" (Options > Gameplay > Mechanics) - Added support for ranking-perfect (skin element for full combo on ranking screen) - Added "FC" text after 123x to indicate a perfect full combo on highscore and top ranks list - Added ConVar: osu_slider_end_miss_breaks_combo - Updated osu_drain_lazer_break_before and osu_drain_lazer_break_after to match recent updates (Lazer 2020.602.0) - Updated hp drain type "osu!lazer 2020" for slider tails to match recent updates (Lazer 2020.603.0) - Updated scrubbing to cancel the failing animation - Fixed "Quick Load" keybind not working while in failing animation - Fixed very old beatmaps not using the old stacking algorithm (version < 6)
changed. Older notable changes from versions 31.01 - 31.09 (which did not get an event post here):
addedAdded new HP drain algorithm: osu!lazer 2018 - Added option "Kill Player upon Failing" (Options > Gameplay > Mechanics) - Added new search keywords: opm, cpm, spm, objects, circles, sliders (objects/circles/sliders per minute, total count) - Added support for fail-background (skin element) - Windows: Added option "Audio compatibility mode" (Options > Audio > Devices) - Improved osu!.db database loading speed - Improved scroll wheel scrolling behavior - Increased maximum file size limit from 200 MB to 512 MB (giant osu!.db support)
changed. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
McOsu changes
addedAdded 2 new notelock algorithms: McOsu, osu!lazer 2020 (Karoo13's algorithm) - Added option "Select Notelock" (Options > Gameplay > Mechanics) - Added support for ranking-perfect (skin element for full combo on ranking screen) - Added "FC" text after 123x to indicate a perfect full combo on highscore and top ranks list - Added ConVar: osu_slider_end_miss_breaks_combo - Updated osu_drain_lazer_break_before and osu_drain_lazer_break_after to match recent updates (Lazer 2020.602.0) - Updated hp drain type "osu!lazer 2020" for slider tails to match recent updates (Lazer 2020.603.0) - Updated scrubbing to cancel the failing animation - Fixed "Quick Load" keybind not working while in failing animation - Fixed very old beatmaps not using the old stacking algorithm (version < 6)
changed. Older notable changes from versions 31.01 - 31.09 (which did not get an event post here):
addedAdded new HP drain algorithm: osu!lazer 2018 - Added option "Kill Player upon Failing" (Options > Gameplay > Mechanics) - Added new search keywords: opm, cpm, spm, objects, circles, sliders (objects/circles/sliders per minute, total count) - Added support for fail-background (skin element) - Windows: Added option "Audio compatibility mode" (Options > Audio > Devices) - Improved osu!.db database loading speed - Improved scroll wheel scrolling behavior - Increased maximum file size limit from 200 MB to 512 MB (giant osu!.db support)
changed. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Added 2 new notelock algorithmsMcOsu, osu!lazer 2020 (Karoo13's algorithm) - Added option "Select Notelock" (Options > Gameplay > Mechanics) - Added support for ranking-perfect (skin element for full combo on ranking screen) - Added "FC" text after 123x to indicate a perfect full combo on highscore and top ranks list - Added ConVar: osu_slider_end_miss_breaks_combo - Updated osu_drain_lazer_break_before and osu_drain_lazer_break_after to match recent updates (Lazer 2020.602.0) - Updated hp drain type "osu!lazer 2020" for slider tails to match recent updates (Lazer 2020.603.0) - Updated scrubbing to cancel the failing animation - Fixed "Quick Load" keybind not working while in failing animation - Fixed very old beatmaps not using the old stacking algorithm (version < 6)
. Older notable changes from versions 31.01 - 31.09 (which did not get an event post here):
- Added new HP drain algorithmosu!lazer 2018 - Added option "Kill Player upon Failing" (Options > Gameplay > Mechanics) - Added new search keywords: opm, cpm, spm, objects, circles, sliders (objects/circles/sliders per minute, total count) - Added support for fail-background (skin element) - Windows: Added option "Audio compatibility mode" (Options > Audio > Devices) - Improved osu!.db database loading speed - Improved scroll wheel scrolling behavior - Increased maximum file size limit from 200 MB to 512 MB (giant osu!.db support)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
Source
Changelog.gg summarizes and formats this update. How we read updates.
