HomeGamesUpdatesPricingMethodology
Steam News20 February 20264mo ago

Update (version 33.14)

[Windows] Starting with this version (33.14), the legacy 32-bit OpenGL build will only be used for VR [Windows] The Steam launch option "Play on Desktop" has been updated to use the 64-bit DirectX11 build for all player

Full notes

Full McOsu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions7 changes1 removal
  • Compatibility
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Store
changed[Windows] The Steam launch option "Play on Desktop" has been updated to use the 64-bit DirectX11 build for all players
changed[Windows] Executable names have not changed, so if you are launching the game externally without Steam then everything is the same
added[Windows DX11 + Linux] Added proper in-game console window with log scrollback (Options > Maintenance > Console)
added[Windows DX11 + Linux] Added Options > Maintenance > Console > "Prefer Window instead of Textbox" (for SHIFT + F1 hotkey combo)
added[Windows DX11] Upgraded to 64-bit executable based on new engine version and modern toolchain
changed[Windows DX11] Improved DX11 rendering performance across the board
  • [Windows] Starting with this version (33.14), the legacy 32-bit OpenGL build will only be used for VR

  • [Windows] The Steam launch option "Play on Desktop" has been updated to use the 64-bit DirectX11 build for all players

  • [Windows] Executable names have not changed, so if you are launching the game externally without Steam then everything is the same

  • [Windows DX11 + Linux] Added proper in-game console window with log scrollback (Options > Maintenance > Console)

  • [Windows DX11 + Linux] Added Options > Maintenance > Console > "Prefer Window instead of Textbox" (for SHIFT + F1 hotkey combo)

  • [Windows DX11] Upgraded to 64-bit executable based on new engine version and modern toolchain

  • [Windows DX11] Improved DX11 rendering performance across the board

  • [Windows DX11] Fixed DX11 exclusive fullscreen breaking after ALT+TAB when launched through Steam (no more ALT+ENTER required)

  • [Windows DX11] Fixed "Use slidergradient.png" not working on DX11

  • [Linux] Upgraded to new OpenGL 3.3 core renderer and new engine version (previously legacy OpenGL compatibility context)

  • [Linux] Upgraded build environment and minimum glibc version from Ubuntu 18 to 20 (anything older is no longer supported)

  • [Linux] Added support for raw input and mouse sensitivity adjustments

  • [Linux] Added multi-monitor handling support (game remembers now)

  • Improved slider rendering performance at higher resolutions (reduced rt blending overdraw)

  • Updated user switcher to sort names alphabetically

  • Updated cursortrail handling to reduce spam while click-seeking via the scrubbing timeline

  • Fixed game extremely rarely randomly starting with dimmed colors/overlay

  • Fixed button text not being centered sometimes under certain DPI/UI scaling conditions

  • Fixed spinnerspin/sliderslide sounds sometimes getting stuck playing indefinitely when changing skins while they are playing

Source

Steam News / 20 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.